material { name : MetaCoreEditorGrid, shadingModel : unlit, blending : transparent, transparency : default, depthWrite : false, depthCulling : true, doubleSided : true, requires : [ color ], parameters : [ { type : float4, name : baseColorFactor } ], } fragment { void material(inout MaterialInputs material) { prepareMaterial(material); material.baseColor = materialParams.baseColorFactor * getColor(); material.baseColor.rgb *= material.baseColor.a; } }