ayuan9957
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78544ae5eb
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feat(editor): complete static cpp component workflow
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2026-06-05 09:55:12 +08:00 |
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ayuan9957
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695fc30d34
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feat(editor): align MetaCore workflows with Infernux
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2026-06-04 22:14:22 +08:00 |
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ayuan9957
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05157022bd
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feat: 支持通过创建平面加载 Plane.glb 并重新映射内置 Cube 加载 Cube.glb
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2026-05-22 14:57:10 +08:00 |
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ayuan9957
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e85a5b8422
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feat: 清理默认场景中的多余3D网格与光源,仅保留相机和方向光,同步更新冒烟测试并重新烘焙运行时场景
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2026-05-21 17:33:00 +08:00 |
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ayuan9957
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04cff527e3
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feat(render): add SceneRenderSync snapshot and route Filament bridge through it
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2026-05-21 16:13:31 +08:00 |
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ayuan9957
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7d5887bbbb
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milestone: remove Panda3D backend and stabilize JSON asset pipeline
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2026-05-21 11:32:37 +08:00 |
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ayuan9957
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a8022e5808
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feat: 实现场景的 JSON 序列化闭环 (完全由 MetaCoreReflection 编译期反射描述的 Fields 驱动)
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2026-05-18 14:06:47 +08:00 |
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ayuan9957
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05ac9e499c
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feat: 引入 AssetRegistry 并修复 PPM 与 Gltf 导入的编译及 UAF 闪退崩溃,通过全部冒烟测试
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2026-05-18 14:03:53 +08:00 |
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ayuan9957
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c400f050c1
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feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
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2026-05-16 21:07:53 +08:00 |
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ayuan9957
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107dbb6861
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feat: 完成工具栏汉化,去掉视口黄色框和原点轴,默认加载 box1.glb,解决崩溃问题
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2026-05-15 17:12:24 +08:00 |
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ayuan9957
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c8021a9206
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refactor: 迁移GameObject到EnTT ECS架构并修复编译错误
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2026-05-12 15:29:16 +08:00 |
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ayuan9957
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3b1aa895aa
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Unify MetaCore editor workflow and debug logging
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2026-04-11 17:13:06 +08:00 |
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ayuan9957
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9a33e9f243
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Advance editor workflows and add UI and simplepbr foundations
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2026-03-30 08:30:28 +08:00 |
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ayuan9957
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c8ba59f07a
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Build runtime data workflow and localize design docs
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2026-03-28 09:44:06 +08:00 |
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ayuan9957
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3409fec66b
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Implement Unity-like editor interactions with undo and multiselect
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2026-03-25 10:50:42 +08:00 |
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ayuan9957
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a637100607
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Rebuild MetaCore Unity-like prototype
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2026-03-20 10:39:34 +08:00 |
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