test(editor): cover rename selection undo state
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@ -384,13 +384,21 @@ void MetaCoreTestHierarchyEditingCommandsDirtyAndUndo() {
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MetaCoreExpect(scenePersistenceService->SaveCurrentScene(editorContext), "Hierarchy command scene should save after forced child create");
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MetaCoreExpect(!scenePersistenceService->IsSceneDirty(), "Hierarchy command scene should be clean after forced child create save");
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const MetaCore::MetaCoreId activeBeforeRename = editorContext.GetActiveObjectId();
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const std::vector<MetaCore::MetaCoreId> selectionBeforeRename = editorContext.GetSelectedObjectIds();
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MetaCoreExpect(sceneEditingService->RenameGameObject(editorContext, *createdId, "HierarchyObjectRenamed"), "RenameGameObject command should rename object");
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MetaCoreExpect(editorContext.GetActiveObjectId() == activeBeforeRename, "RenameGameObject should keep active selection unchanged");
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MetaCoreExpect(editorContext.GetSelectedObjectIds() == selectionBeforeRename, "RenameGameObject should keep selected object list unchanged");
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MetaCoreExpect(scenePersistenceService->IsSceneDirty(), "RenameGameObject command should mark scene dirty");
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MetaCoreExpect(editorContext.UndoCommand(), "Undo RenameGameObject should succeed");
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MetaCoreExpect(scene.FindGameObject(*createdId).GetName() == "HierarchyObject", "Undo RenameGameObject should restore old name");
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MetaCoreExpect(editorContext.GetActiveObjectId() == activeBeforeRename, "Undo RenameGameObject should restore active selection");
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MetaCoreExpect(editorContext.GetSelectedObjectIds() == selectionBeforeRename, "Undo RenameGameObject should restore selected object list");
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MetaCoreExpect(!scenePersistenceService->IsSceneDirty(), "Undo RenameGameObject should restore clean baseline");
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MetaCoreExpect(editorContext.RedoCommand(), "Redo RenameGameObject should succeed");
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MetaCoreExpect(scene.FindGameObject(*createdId).GetName() == "HierarchyObjectRenamed", "Redo RenameGameObject should restore new name");
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MetaCoreExpect(editorContext.GetActiveObjectId() == activeBeforeRename, "Redo RenameGameObject should restore active selection");
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MetaCoreExpect(editorContext.GetSelectedObjectIds() == selectionBeforeRename, "Redo RenameGameObject should restore selected object list");
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MetaCoreExpect(scenePersistenceService->SaveCurrentScene(editorContext), "Hierarchy command scene should save after rename");
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const auto parentId = sceneEditingService->CreateGameObject(
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