93 lines
2.9 KiB
C++
93 lines
2.9 KiB
C++
/**
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*
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* RenderPipeline
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*
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* Copyright (c) 2014-2016 tobspr <tobias.springer1@gmail.com>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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*/
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#ifndef RP_SHADOW_MANAGER_H
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#define RP_SHADOW_MANAGER_H
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#include "pandabase.h"
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#include "camera.h"
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#include "luse.h"
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#include "matrixLens.h"
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#include "referenceCount.h"
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#include "nodePath.h"
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#include "displayRegion.h"
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#include "graphicsOutput.h"
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#include "tag_state_manager.h"
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#include "shadow_source.h"
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#include "shadow_atlas.h"
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NotifyCategoryDecl(shadowmanager, EXPORT_CLASS, EXPORT_TEMPL);
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class ShadowManager : public ReferenceCount {
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PUBLISHED:
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ShadowManager();
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~ShadowManager();
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inline void set_max_updates(size_t max_updates);
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inline void set_scene(NodePath scene_parent);
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inline void set_tag_state_manager(TagStateManager* tag_mgr);
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inline void set_atlas_graphics_output(GraphicsOutput* graphics_output);
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inline void set_atlas_size(size_t atlas_size);
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inline size_t get_atlas_size() const;
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MAKE_PROPERTY(atlas_size, get_atlas_size, set_atlas_size);
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inline size_t get_num_update_slots_left() const;
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MAKE_PROPERTY(num_update_slots_left, get_num_update_slots_left);
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inline ShadowAtlas* get_atlas() const;
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MAKE_PROPERTY(atlas, get_atlas);
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void init();
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void update();
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public:
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inline bool add_update(const ShadowSource* source);
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private:
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size_t _max_updates;
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size_t _atlas_size;
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NodePath _scene_parent;
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pvector<PT(Camera)> _cameras;
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pvector<NodePath> _camera_nps;
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pvector<PT(DisplayRegion)> _display_regions;
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ShadowAtlas* _atlas;
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TagStateManager* _tag_state_mgr;
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GraphicsOutput* _atlas_graphics_output;
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typedef pvector<const ShadowSource*> UpdateQueue;
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UpdateQueue _queued_updates;
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};
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#include "shadow_manager.I"
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#endif // RP_SHADOW_MANAGER_H
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