MetaCoreEngineV2/classes/json_scene_tree.py
2026-01-13 17:06:06 +08:00

51 lines
1.7 KiB
Python
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

import json
import panda3d.core as p3d
from typing import List
class TreeInfo:
def __init__(self, root: p3d.NodePath):
self.name = root.getName()
self.root = root
self.type = self.classify_np(root)
self.childs: List[TreeInfo] = []
self._build_children()
def classify_np(self,np: p3d.NodePath) -> str:
node = np.node()
if isinstance(node, p3d.GeomNode):
return "mesh(GeomNode)"
if isinstance(node, p3d.CollisionNode):
return "collision(CollisionNode)"
if isinstance(node, p3d.Camera):
return "camera"
if isinstance(node, p3d.Light):
return "light"
if isinstance(node, p3d.TextNode):
return "text"
# 不同节点可能是模型根、LOD根等但核心是是否包含 Geom/Collision
if not np.find("**/+GeomNode").isEmpty():
return "model(has GeomNode children)"
if not np.find("**/+CollisionNode").isEmpty():
return "collision_parent(has CollisionNode children)"
def _build_children(self):
if not self.root or self.root.isEmpty():
return
for child in self.root.getChildren():
child_info = TreeInfo(child) # 递归构建子树
self.childs.append(child_info)
def to_dict(self):
return {
"name": self.name,
"type": self.type or "",
"children": [child.to_dict() for child in self.childs],
}
def save_tree_json(self,path: str):
"""保存树的 name/type 结构为 JSON。"""
data = self.to_dict()
with open(path, "w", encoding="utf-8") as f:
json.dump(data, f, ensure_ascii=False, indent=2)