MetaCoreEngineV2/rpcore/native/source/gpu_command.cpp
2026-01-13 17:06:06 +08:00

88 lines
3.5 KiB
C++

/**
*
* RenderPipeline
*
* Copyright (c) 2014-2016 tobspr <tobias.springer1@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "gpu_command.h"
#include <iostream>
#include <iomanip>
#include <stdlib.h>
NotifyCategoryDef(gpucommand, "");
/**
* @brief Constructs a new GPUCommand with the given command type.
* @details This will construct a new GPUCommand of the given command type.
* The command type should be of GPUCommand::CommandType, and determines
* what data the GPUCommand contains, and how it will be handled.
*
* @param command_type The type of the GPUCommand
*/
GPUCommand::GPUCommand(CommandType command_type) {
_command_type = command_type;
_current_index = 0;
memset(_data, 0x0, sizeof(float) * GPU_COMMAND_ENTRIES);
// Store the command type as the first entry
push_int(command_type);
}
/**
* @brief Prints out the GPUCommand to the console
* @details This method prints the type, size, and data of the GPUCommand to the
* console. This helps for debugging the contents of the GPUCommand. Keep
* in mind that integers might be shown in their binary float representation,
* depending on the setting in the GPUCommand::convert_int_to_float method.
*/
void GPUCommand::write(ostream &out) const {
out << "GPUCommand(type=" << _command_type << ", size=" << _current_index << ", data = {" << endl;
for (size_t k = 0; k < GPU_COMMAND_ENTRIES; ++k) {
out << std::setw(12) << std::fixed << std::setprecision(5) << _data[k] << " ";
if (k % 6 == 5 || k == GPU_COMMAND_ENTRIES - 1) out << endl;
}
out << "})" << endl;
}
/**
* @brief Writes the GPU command to a given target.
* @details This method writes all the data of the GPU command to a given target.
* The target should be a pointer to memory being big enough to hold the
* data. Presumably #dest will be a handle to texture memory.
* The command_index controls the offset where the data will be written
* to.
*
* @param dest Handle to the memory to write the command to
* @param command_index Offset to write the command to. The command will write
* its data to command_index * GPU_COMMAND_ENTRIES. When writing
* the GPUCommand in a GPUCommandList, the command_index will
* most likely be the index of the command in the list.
*/
void GPUCommand::write_to(const PTA_uchar &dest, size_t command_index) {
size_t command_size = GPU_COMMAND_ENTRIES * sizeof(float);
size_t offset = command_index * command_size;
memcpy(dest.p() + offset, &_data, command_size);
}