115 lines
3.4 KiB
YAML
115 lines
3.4 KiB
YAML
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settings: !!omap
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- enable_volumetric_shadows:
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type: bool
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default: true
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label: Volumetric Shadows
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description: >
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Whether to enable volumetric shadows
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- volumetric_shadow_intensity:
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display_if: { enable_volumetric_shadows: true }
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type: float
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range: [0.1, 10.0]
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default: 1.0
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shader_runtime: true
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label: Intensity
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description: >
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Controls the intensity/density of the volumetric shadows
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- volumetric_shadow_brightness:
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display_if: { enable_volumetric_shadows: true }
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type: float
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range: [0.1, 10.0]
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default: 1.0
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shader_runtime: true
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label: Brightness
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description: >
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Controls the brightness of the volumetric shadows.
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- volumetric_shadow_pow:
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display_if: { enable_volumetric_shadows: true }
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type: float
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range: [0.25, 4.0]
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default: 1.0
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shader_runtime: true
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label: Detail
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description: >
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Decreases/Increases the detail of the volumetric shadows. The shadow is computed as pow(shadow, detail).
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- volumetric_max_distance:
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display_if: { enable_volumetric_shadows: true }
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type: float
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range: [1.0, 500.0]
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default: 150.0
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shader_runtime: true
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label: Maximum distance
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description: >
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Maximum distance until volumetric shadows is computed, after that
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distance no "godrays" are visible. Lower values provide more details.
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- volumetric_shadow_fadein_distance:
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display_if: { enable_volumetric_shadows: true }
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type: float
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range: [1.0, 100.0]
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default: 15.0
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shader_runtime: true
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label: Fade-In Distance
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description: >
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Volumetric shadows are faded out near to the camera, this controls
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the distance at which this happens.
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- volumetric_num_steps:
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display_if: { enable_volumetric_shadows: true}
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type: int
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range: [4, 128]
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default: 32
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shader_runtime: true
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label: Sample count
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description: >
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Controls how many samples to take along the path, higher values require
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more performance but produce more detailed results.
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daytime_settings: !!omap
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- fog_ramp_size:
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type: scalar
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unit: meter
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range: [0.5, 30000.0]
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default: 2000
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label: Fog Ramp
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logarithmic_factor: 2.0
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description: >
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Size of the transition from no fog to fog in world space units.
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Higher values produce a smoother transition from no fog to fog,
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while lower values will produce a more sharp transition.
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- fog_color:
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type: color
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default: [127, 127, 127]
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label: Fog Color
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description: >
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Color of the fog, usually should match the atmosphere color
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- fog_brightness:
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type: scalar
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unit: klux
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range: [0.0, 20.0]
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logarithmic_factor: 2.0
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default: 12.0
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label: Fog Brightness
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description: >
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Controls the brightness of the fog, should match the sun intensity.
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- fog_intensity:
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type: scalar
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unit: none
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range: [0.01, 50.0]
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default: 30.0
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label: Fog Intensity
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description: >
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Controls the intensity/amount of the volumetric height fog.
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