MetaCoreEngineV2/rpplugins/volumetrics/config.yaml
2026-01-13 17:06:06 +08:00

115 lines
3.4 KiB
YAML

settings: !!omap
- enable_volumetric_shadows:
type: bool
default: true
label: Volumetric Shadows
description: >
Whether to enable volumetric shadows
- volumetric_shadow_intensity:
display_if: { enable_volumetric_shadows: true }
type: float
range: [0.1, 10.0]
default: 1.0
shader_runtime: true
label: Intensity
description: >
Controls the intensity/density of the volumetric shadows
- volumetric_shadow_brightness:
display_if: { enable_volumetric_shadows: true }
type: float
range: [0.1, 10.0]
default: 1.0
shader_runtime: true
label: Brightness
description: >
Controls the brightness of the volumetric shadows.
- volumetric_shadow_pow:
display_if: { enable_volumetric_shadows: true }
type: float
range: [0.25, 4.0]
default: 1.0
shader_runtime: true
label: Detail
description: >
Decreases/Increases the detail of the volumetric shadows. The shadow is computed as pow(shadow, detail).
- volumetric_max_distance:
display_if: { enable_volumetric_shadows: true }
type: float
range: [1.0, 500.0]
default: 150.0
shader_runtime: true
label: Maximum distance
description: >
Maximum distance until volumetric shadows is computed, after that
distance no "godrays" are visible. Lower values provide more details.
- volumetric_shadow_fadein_distance:
display_if: { enable_volumetric_shadows: true }
type: float
range: [1.0, 100.0]
default: 15.0
shader_runtime: true
label: Fade-In Distance
description: >
Volumetric shadows are faded out near to the camera, this controls
the distance at which this happens.
- volumetric_num_steps:
display_if: { enable_volumetric_shadows: true}
type: int
range: [4, 128]
default: 32
shader_runtime: true
label: Sample count
description: >
Controls how many samples to take along the path, higher values require
more performance but produce more detailed results.
daytime_settings: !!omap
- fog_ramp_size:
type: scalar
unit: meter
range: [0.5, 30000.0]
default: 2000
label: Fog Ramp
logarithmic_factor: 2.0
description: >
Size of the transition from no fog to fog in world space units.
Higher values produce a smoother transition from no fog to fog,
while lower values will produce a more sharp transition.
- fog_color:
type: color
default: [127, 127, 127]
label: Fog Color
description: >
Color of the fog, usually should match the atmosphere color
- fog_brightness:
type: scalar
unit: klux
range: [0.0, 20.0]
logarithmic_factor: 2.0
default: 12.0
label: Fog Brightness
description: >
Controls the brightness of the fog, should match the sun intensity.
- fog_intensity:
type: scalar
unit: none
range: [0.01, 50.0]
default: 30.0
label: Fog Intensity
description: >
Controls the intensity/amount of the volumetric height fog.