81 lines
2.5 KiB
YAML
81 lines
2.5 KiB
YAML
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settings: !!omap
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- num_camera_samples:
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type: int
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range: [2, 16]
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default: 6
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label: Camera Blur sample count
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shader_runtime: true
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description: >
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Controls the amount of samples for camera motion blur, more samples
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mean a smoother blur but also require more performance.
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- camera_blur_factor:
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type: float
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range: [0.0, 2.0]
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default: 0.4
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label: Camera Blur factor
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shader_runtime: true
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description: >
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Controls the camera blur factor, a factor of 1 means the full blur
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is applied, a factor of 0 means no blur at all. You should adjust
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this so the blur is not too strong, otherwise motion sickness can happen.
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- enable_object_blur:
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type: bool
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default: false
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label: Enable object blur
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description: >
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Whether to enable per object blur, this only works when the per
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object velocity vector patch was applied. Otherwise, this just
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costs more performance.
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- blur_factor:
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display_if: {enable_object_blur: true}
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type: float
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range: [0.0, 1.0]
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default: 0.5
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label: Object Blur factor
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shader_runtime: true
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description: >
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Controls the blur factor of moving objects, a factor of 1 means the
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full blur is applied, a factor of 0 means no blur at all.
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- tile_size:
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display_if: {enable_object_blur: true}
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type: int
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range: [8, 64]
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default: 32
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label: Object Blur Tile Size
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description: >
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Size of the blur tiles, this also has influence on the maximum
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blur radius. Setting this too high will cause artifacts when objects
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with different motion vectors overlap.
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- max_blur_radius:
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display_if: {enable_object_blur: true}
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type: float
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range: [1.0, 64.0]
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default: 10.0
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label: Object Blur limit
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shader_runtime: true
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description: >
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Controls the maximum possible blur size. Try to set this as low as
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possible without getting artifacts.
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- num_samples:
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display_if: {enable_object_blur: true}
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type: int
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range: [2, 64]
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default: 12
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label: Object Blur sample count
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shader_runtime: true
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description: >
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Controls the amount of samples, more samples mean a smoother blur
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but also require more performance.
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daytime_settings:
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