MetaCoreEngineV2/rpplugins/motion_blur/config.yaml
2026-01-13 17:06:06 +08:00

81 lines
2.5 KiB
YAML

settings: !!omap
- num_camera_samples:
type: int
range: [2, 16]
default: 6
label: Camera Blur sample count
shader_runtime: true
description: >
Controls the amount of samples for camera motion blur, more samples
mean a smoother blur but also require more performance.
- camera_blur_factor:
type: float
range: [0.0, 2.0]
default: 0.4
label: Camera Blur factor
shader_runtime: true
description: >
Controls the camera blur factor, a factor of 1 means the full blur
is applied, a factor of 0 means no blur at all. You should adjust
this so the blur is not too strong, otherwise motion sickness can happen.
- enable_object_blur:
type: bool
default: false
label: Enable object blur
description: >
Whether to enable per object blur, this only works when the per
object velocity vector patch was applied. Otherwise, this just
costs more performance.
- blur_factor:
display_if: {enable_object_blur: true}
type: float
range: [0.0, 1.0]
default: 0.5
label: Object Blur factor
shader_runtime: true
description: >
Controls the blur factor of moving objects, a factor of 1 means the
full blur is applied, a factor of 0 means no blur at all.
- tile_size:
display_if: {enable_object_blur: true}
type: int
range: [8, 64]
default: 32
label: Object Blur Tile Size
description: >
Size of the blur tiles, this also has influence on the maximum
blur radius. Setting this too high will cause artifacts when objects
with different motion vectors overlap.
- max_blur_radius:
display_if: {enable_object_blur: true}
type: float
range: [1.0, 64.0]
default: 10.0
label: Object Blur limit
shader_runtime: true
description: >
Controls the maximum possible blur size. Try to set this as low as
possible without getting artifacts.
- num_samples:
display_if: {enable_object_blur: true}
type: int
range: [2, 64]
default: 12
label: Object Blur sample count
shader_runtime: true
description: >
Controls the amount of samples, more samples mean a smoother blur
but also require more performance.
daytime_settings: