MetaCoreEngineV2/rpcore/shader/includes/light_classification.inc.glsl
2026-01-13 17:06:06 +08:00

53 lines
1.9 KiB
GLSL

/**
*
* RenderPipeline
*
* Copyright (c) 2014-2016 tobspr <tobias.springer1@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#pragma once
#pragma include "includes/light_data.inc.glsl"
#define LIGHT_CLS_INVALID -1
#define LIGHT_CLS_SPOT_NOSHADOW 0
#define LIGHT_CLS_POINT_NOSHADOW 1
#define LIGHT_CLS_SPOT_SHADOW 2
#define LIGHT_CLS_POINT_SHADOW 3
#define LIGHT_CLS_COUNT 4
#if LIGHT_CLS_COUNT != LC_LIGHT_CLASS_COUNT
#error GLSL and Python lighting system class count do not match up!
#endif
int classify_light(int light_type, bool casts_shadows) {
switch (light_type) {
case LT_SPOT_LIGHT:
return casts_shadows ? LIGHT_CLS_SPOT_SHADOW : LIGHT_CLS_SPOT_NOSHADOW;
case LT_POINT_LIGHT:
return casts_shadows ? LIGHT_CLS_POINT_SHADOW : LIGHT_CLS_POINT_NOSHADOW;
};
return LIGHT_CLS_INVALID;
}