83 lines
2.8 KiB
Python
83 lines
2.8 KiB
Python
"""
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RenderPipeline
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Copyright (c) 2014-2016 tobspr <tobias.springer1@gmail.com>
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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"""
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from rplibs.six.moves import range # pylint: disable=import-error
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from panda3d.core import Vec3
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from rpcore.pynative.rp_light import RPLight
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from rpcore.pynative.shadow_source import ShadowSource
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class RPPointLight(RPLight):
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""" Please refer to the native C++ implementation for docstrings and comments.
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This is just the python implementation, which does not contain documentation! """
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def __init__(self):
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RPLight.__init__(self, RPLight.LT_point_light)
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self._radius = 10.0
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self._inner_radius = 0.01
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def write_to_command(self, cmd):
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RPLight.write_to_command(self, cmd)
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cmd.push_float(self._radius)
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cmd.push_float(self._inner_radius)
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def set_radius(self, radius):
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self._radius = radius
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self.set_needs_update(True)
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self.invalidate_shadows()
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def get_radius(self):
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return self._radius
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radius = property(get_radius, set_radius)
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def set_inner_radius(self, inner_radius):
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assert inner_radius >= 0.01
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self._inner_radius = inner_radius
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self.set_needs_update(True)
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def get_inner_radius(self):
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return self._inner_radius
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inner_radius = property(get_inner_radius, set_inner_radius)
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def init_shadow_sources(self):
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for _ in range(6):
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self._shadow_sources.append(ShadowSource())
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def update_shadow_sources(self):
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directions = (Vec3(1, 0, 0), Vec3(-1, 0, 0), Vec3(0, 1, 0),
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Vec3(0, -1, 0), Vec3(0, 0, 1), Vec3(0, 0, -1))
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fov = 90.0 + 3.0
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for i, source in enumerate(self._shadow_sources):
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source.set_resolution(self.get_shadow_map_resolution())
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source.set_perspective_lens(
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fov, self._near_plane, self._radius, self._position, directions[i])
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