159 lines
6.1 KiB
Python
159 lines
6.1 KiB
Python
"""
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RenderPipeline
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Copyright (c) 2014-2016 tobspr <tobias.springer1@gmail.com>
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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"""
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from panda3d.core import Texture, GeomEnums
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from rpcore.rpobject import RPObject
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from rpcore.globals import Globals
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from rpcore.render_target import RenderTarget
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class ImageFormatTypes(object): # pylint: disable=too-few-public-methods
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""" This is a small helper class to prevent pylint errors about the Image
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class not defining the enums. This class just copies the enum properties
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from panda3d's builtin Texture class. """
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T_float = Texture.T_float
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T_unsigned_byte = Texture.T_unsigned_byte
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T_int = Texture.T_int
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T_unsigned_short = Texture.T_unsigned_short
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T_unsigned_int_24_8 = Texture.T_unsigned_int_24_8
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TT_buffer_texture = Texture.TT_buffer_texture
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TT_2d_texture = Texture.TT_2d_texture
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TT_3d_texture = Texture.TT_3d_texture
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TT_cube_map = Texture.TT_cube_map
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TT_cube_map_array = Texture.TT_cube_map_array
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TT_2d_texture_array = Texture.TT_2d_texture_array
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format_format = Texture.format_format
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format_component_type = Texture.format_component_type
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class Image(RPObject, Texture, ImageFormatTypes):
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""" This is a wrapper arround the Texture class from Panda3D, which keeps
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track of all images and registers / unregisters them aswell as counting
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the memory used. This is used by all classes instead of pandas builtin
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Texture class. """
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# All registered images
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REGISTERED_IMAGES = []
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# String formats
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FORMAT_MAPPINGS = {
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"R11G11B10": (Texture.T_float, Texture.F_r11_g11_b10),
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"RGBA8": (Texture.T_unsigned_byte, Texture.F_rgba8),
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"RGBA16": (Texture.T_float, Texture.F_rgba16),
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"RGBA32": (Texture.T_float, Texture.F_rgba32),
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"R8": (Texture.T_unsigned_byte, Texture.F_red),
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"R8UI": (Texture.T_unsigned_byte, Texture.F_red),
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"R16": (Texture.T_float, Texture.F_r16),
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"R16UI": (Texture.T_unsigned_short, Texture.F_r16i),
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"R32": (Texture.T_float, Texture.F_r32),
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"R32I": (Texture.T_int, Texture.F_r32i),
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}
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@classmethod
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def create_buffer(cls, name, size, component_format):
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""" Creates a new buffer texture """
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img = cls("ImgBuffer-" + name)
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comp_type, comp_format = cls.convert_texture_format(component_format)
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img.setup_buffer_texture(size, comp_type, comp_format, GeomEnums.UH_static)
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return img
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@classmethod
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def create_counter(cls, name):
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""" Creates a new 1x1 R32I texture to be used as an atomic counter """
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return cls.create_buffer(name, 1, "R32I")
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@classmethod
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def create_2d(cls, name, w, h, component_format):
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""" Creates a new 2D texture """
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img = cls("Img2D-" + name)
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comp_type, comp_format = cls.convert_texture_format(component_format)
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img.setup_2d_texture(w, h, comp_type, comp_format)
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return img
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@classmethod
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def create_2d_array(cls, name, w, h, slices, component_format):
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""" Creates a new 2D-array texture """
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img = cls("Img2DArr-" + name)
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comp_type, comp_format = cls.convert_texture_format(component_format)
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img.setup_2d_texture_array(w, h, slices, comp_type, comp_format)
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return img
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@classmethod
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def create_3d(cls, name, w, h, slices, component_format):
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""" Creates a new 3D texture """
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img = cls("Img3D-" + name)
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comp_type, comp_format = cls.convert_texture_format(component_format)
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img.setup_3d_texture(w, h, slices, comp_type, comp_format)
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return img
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@classmethod
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def create_cube(cls, name, size, component_format):
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""" Creates a new cubemap """
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img = cls("ImgCube-" + name)
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comp_type, comp_format = cls.convert_texture_format(component_format)
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img.setup_cube_map(size, comp_type, comp_format)
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return img
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@classmethod
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def create_cube_array(cls, name, size, num_cubemaps, component_format):
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""" Creates a new cubemap """
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img = cls("ImgCubeArr-" + name)
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comp_type, comp_format = cls.convert_texture_format(component_format)
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img.setup_cube_map_array(size, num_cubemaps, comp_type, comp_format)
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return img
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@classmethod
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def convert_texture_format(cls, comp_type):
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""" Converts a string like 'RGBA8' to a texture type and format """
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return cls.FORMAT_MAPPINGS[comp_type]
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def __init__(self, name):
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""" Internal method to create a new image """
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RPObject.__init__(self, name)
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Texture.__init__(self, name)
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Image.REGISTERED_IMAGES.append(self)
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self.set_clear_color(0)
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self.clear_image()
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self.sort = RenderTarget.CURRENT_SORT
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def __del__(self):
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""" Destroys the image """
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self.warn("Image destructor not implemented yet")
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def write(self, pth):
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""" Writes the image to disk """
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Globals.base.graphicsEngine.extract_texture_data(self, Globals.base.win.gsg)
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if self.get_texture_type() in [Texture.TT_3d_texture, Texture.TT_cube_map]:
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Texture.write(self, "#_" + pth, 0, 0, True, False)
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else:
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Texture.write(self, pth)
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