from LUIObject import LUIObject from LUILayouts import LUIHorizontalStretchedLayout from LUILabel import LUILabel from LUIInitialState import LUIInitialState __all__ = ["LUIButton"] class LUIButton(LUIObject): """ Simple button, containing three sprites and a label. """ def __init__(self, text="Button", template="ButtonDefault", **kwargs): """ Constructs a new button. The template controls which sprites to use. If the template is "ButtonDefault" for example, the sprites "ButtonDefault_Left", "ButtonDefault" and "ButtonDefault_Right" will be used. The sprites used when the button is pressed should be named "ButtonDefaultFocus_Left" and so on then. If an explicit width is set on the button, the button will stick to that width, otherwise it will automatically resize to fit the label """ LUIObject.__init__(self, x=0, y=0, solid=True) self._template = template self._layout = LUIHorizontalStretchedLayout( parent=self, prefix=self._template, width="100%") self._label = LUILabel(parent=self, text=text) self._label.z_offset = 1 self._label.center_vertical = True self._label.margin = 0, 20, 0, 20 self.margin.left = -1 LUIInitialState.init(self, kwargs) @property def text(self): """ Returns the current label text of the button """ return self._label.text @text.setter def text(self, text): """ Sets the label text of the button """ self._label.text = text def on_mousedown(self, event): """ Internal on_mousedown handler. Do not override """ self._layout.prefix = self._template + "Focus" self._label.margin.top = 1 def on_mouseup(self, event): """ Internal on_mouseup handler. Do not override """ self._layout.prefix = self._template self._label.margin.top = 0