""" RenderPipeline Copyright (c) 2014-2016 tobspr Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. """ # This tool offers an interface to modify materials # Hacked together in a hour, I'm sorry. from __future__ import print_function import os import sys import time import math import tempfile import colorsys from threading import Thread from functools import partial os.chdir(os.path.join(os.path.dirname(os.path.realpath(__file__)))) sys.path.insert(0, os.getcwd()) sys.path.insert(0, "../../") from rplibs.six import iteritems # noqa from rplibs.pyqt_imports import * # noqa from ui.main_window_generated import Ui_MainWindow # noqa from rpcore.util.network_communication import NetworkCommunication # noqa # Allow working with an older version of the material DB. # ONLY for debugging the viewer. ALLOW_OUTDATED_MATERIALS = False class MaterialData: def __init__(self): self.name = "" self.shading_model = 0 self.metallic = False self.roughness = 0.0 self.specular = 0.0 self.normal_strength = 0.0 self.shading_model_param1 = 0.0 self.shading_model_param2 = 0.0 self.basecolor_r = 0.6 self.basecolor_g = 0.6 self.basecolor_b = 0.6 class MaterialEditor(QMainWindow, Ui_MainWindow): """ Interface to change the plugin settings """ SHADING_MODELS = [ ("Default", 0, None), ("Emissive", 1, None), ("Clearcoat", 2, None), ("Transparent", 3, "Transparency"), ("Skin", 4, None), ("Foliage", 5, None), ] def __init__(self): QMainWindow.__init__(self) Ui_MainWindow.__init__(self) self.in_update = False self.materials = [] self.material = MaterialData() self.setupUi(self) self.init_shading_models() self.init_bindings() self.update_material_list() self.on_material_selected() def init_bindings(self): qt_connect(self.cb_shading_model, "currentIndexChanged", self.read_from_ui) qt_connect(self.cb_material, "currentIndexChanged", self.on_material_selected) qt_connect(self.cb_metallic, "stateChanged", self.read_from_ui) self.sliders = [ (self.slider_roughness, self.lbl_roughness, 0.0, 1.0, "roughness"), (self.slider_specular, self.lbl_specular, 1.0, 2.51, "specular"), (self.slider_normal, self.lbl_normal, 0.0, 1.0, "normal_strength"), (self.slider_param1, self.lbl_param1, 0.0, 1.0, "shading_model_param1"), ] for slider, lbl, start, end, prop in self.sliders: qt_connect(slider, "valueChanged", self.read_from_ui) qt_connect(self.basecolor_1, "valueChanged", self.read_from_ui) qt_connect(self.basecolor_2, "valueChanged", self.read_from_ui) qt_connect(self.basecolor_3, "valueChanged", self.read_from_ui) for cb in (self.cb_rgb, self.cb_srgb, self.cb_hsv): qt_connect(cb, "toggled", self.write_to_ui) def update_ui(self): # Basecolor labels = "R", "G", "B" if self.cb_hsv.isChecked(): labels = "H", "S", "V" self.lbl_basecolor1.setText(labels[0]) self.lbl_basecolor2.setText(labels[1]) self.lbl_basecolor3.setText(labels[2]) a, b, c = (self.basecolor_1.value() / 100.0, self.basecolor_2.value() / 100.0, self.basecolor_3.value() / 100.0) rgb = self.tuple_to_basecolor(a, b, c) self.lbl_basecolor_val1.setText("{:0.2f}".format(a)) self.lbl_basecolor_val2.setText("{:0.2f}".format(b)) self.lbl_basecolor_val3.setText("{:0.2f}".format(c)) self.lbl_color_preview.setStyleSheet("background: rgb({}, {}, {});".format( int(rgb[0] * 255), int(rgb[1] * 255), int(rgb[2] * 255))) # Shading model self._update_shading_model() def read_from_ui(self): if self.in_update: return # Rest of sliders for slider, lbl, start, end, prop in self.sliders: val = (slider.value() / 100.0) * (end - start) + start lbl.setText("{:0.2f}".format(val)) setattr(self.material, prop, val) # Basecolor rgb = self._get_ui_basecolor_rgb() self.material.basecolor_r = rgb[0] self.material.basecolor_g = rgb[1] self.material.basecolor_b = rgb[2] # Metallic self.material.metallic = self.cb_metallic.isChecked() # Shading model self.material.shading_model = self.cb_shading_model.currentIndex() self.update_ui() self.send_update() def write_to_ui(self): self.in_update = True # Basecolor values = self.basecolor_to_tuple(self.material) self.basecolor_1.setValue(values[0] * 100.0) self.basecolor_2.setValue(values[1] * 100.0) self.basecolor_3.setValue(values[2] * 100.0) # Shading model self.cb_shading_model.setCurrentIndex(self.material.shading_model) # Metallics self.cb_metallic.setChecked(self.material.metallic) self.slider_specular.setEnabled(not self.material.metallic) # Rest of sliders for slider, lbl, start, end, prop in self.sliders: val = getattr(self.material, prop) slider.setValue((val - start) / (end - start) * 100.0) self.in_update = False self.update_ui() def _get_ui_basecolor_rgb(self): """ Extracts the RGB color which is currently edited in the UI """ a, b, c = (self.basecolor_1.value() / 100.0, self.basecolor_2.value() / 100.0, self.basecolor_3.value() / 100.0) return self.tuple_to_basecolor(a, b, c) def update_material_list(self): temp_path = os.path.join(tempfile.gettempdir(), "rp_materials.data") print("Waiting for creation of", temp_path) if not ALLOW_OUTDATED_MATERIALS: try: os.remove(temp_path) except: pass NetworkCommunication.send_async(NetworkCommunication.MATERIAL_PORT, "dump_materials " + temp_path) start_time = time.time() while not os.path.isfile(temp_path) and time.time() - start_time < 5.0: time.sleep(0.5) if not os.path.isfile(temp_path): QMessageBox.critical( self, "Error", "Render Pipeline not responding! Make sure a render pipeline application is running, and try again later.") sys.exit(-1) if not ALLOW_OUTDATED_MATERIALS: time.sleep(0.5) self._load_material_list(temp_path) def _load_material_list(self, pth): self.materials = [] self.cb_material.clear() with open(pth) as handle: for line in handle.readlines(): parts = line.strip().split(" ") material = self._read_in_material(parts) self.materials.append(material) self.cb_material.addItem(material.name) def _read_in_material(self, parts): material = MaterialData() material.name = parts[0] material.basecolor_r = float(parts[1]) material.basecolor_g = float(parts[2]) material.basecolor_b = float(parts[3]) material.roughness = float(parts[4]) material.specular = float(parts[5]) material.metallic = float(parts[6]) > 0.5 material.shading_model = int(float(parts[7])) material.normal_strength = float(parts[8]) material.shading_model_param1 = float(parts[9]) material.shading_model_param2 = float(parts[10]) return material def basecolor_to_tuple(self, mat): def to_srgb(v): return math.pow(v, 1.0 / 2.2) if self.cb_rgb.isChecked(): return mat.basecolor_r, mat.basecolor_g, mat.basecolor_b elif self.cb_srgb.isChecked(): return to_srgb(mat.basecolor_r), to_srgb(mat.basecolor_g), to_srgb(mat.basecolor_b) elif self.cb_hsv.isChecked(): return colorsys.rgb_to_hsv(mat.basecolor_r, mat.basecolor_g, mat.basecolor_b) else: assert False def tuple_to_basecolor(self, a, b, c): def from_srgb(v): return math.pow(v, 2.2) if self.cb_rgb.isChecked(): return a, b, c elif self.cb_srgb.isChecked(): return from_srgb(a), from_srgb(b), from_srgb(c) elif self.cb_hsv.isChecked(): return colorsys.hsv_to_rgb(a, b, c) else: assert False def on_material_selected(self): index = self.cb_material.currentIndex() if index < 0 or index >= len(self.materials): print("Invalid material with index", index, "only have", len(self.materials), "materials") return self.material = self.materials[index] print("Loaded material", self.material.name) self.write_to_ui() def send_update(self): serialized = ("{} " * 11).format( self.material.name, self.material.basecolor_r, self.material.basecolor_g, self.material.basecolor_b, self.material.roughness, self.material.specular, 1.0 if self.material.metallic else 0.0, self.material.shading_model, self.material.normal_strength, self.material.shading_model_param1, self.material.shading_model_param2, ) NetworkCommunication.send_async(NetworkCommunication.MATERIAL_PORT, "update_material " + serialized) def _update_shading_model(self): name, val, optional_param = self.SHADING_MODELS[self.cb_shading_model.currentIndex()] if optional_param is None: self.slider_param1.setEnabled(False) self.lbl_shading_model_param1.setText("Unused") else: self.slider_param1.setEnabled(True) self.lbl_shading_model_param1.setText(optional_param) self.cb_metallic.show() self.slider_roughness.setEnabled(True) self.slider_normal.setEnabled(True) if name == "Emissive": self.cb_metallic.hide() self.slider_roughness.setEnabled(False) self.slider_specular.setEnabled(False) self.slider_normal.setEnabled(False) elif name == "Clearcoat": self.cb_metallic.hide() self.slider_specular.setEnabled(False) elif name == "Transparent": pass elif name == "Skin": self.cb_metallic.hide() elif name == "Foliage": self.cb_metallic.hide() def init_shading_models(self): self.cb_shading_model.clear() for name, val, optional_param in self.SHADING_MODELS: self.cb_shading_model.addItem(name) # Start application app = QApplication(sys.argv) qt_register_fonts() editor = MaterialEditor() editor.show() app.exec_()