""" RenderPipeline Copyright (c) 2014-2016 tobspr Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. """ from panda3d.core import SamplerState from rpcore.loader import RPLoader from rpcore.pluginbase.base_plugin import BasePlugin from .apply_clouds_stage import ApplyCloudsStage # Dynamic cloud generation is disabled for now # from .cloud_voxel_stage import CloudVoxelStage class Plugin(BasePlugin): name = "Volumetric Clouds" author = "tobspr " description = ("This Plugin adds support or volumetric, raytraced clouds. " "Right now this is pretty unoptimized and may consum a lot " "of performance.") version = "alpha (!)" required_plugins = ("scattering",) def on_stage_setup(self): # self.generation_stage = self.create_stage(CloudVoxelStage) self.apply_stage = self.create_stage(ApplyCloudsStage) def on_pipeline_created(self): # High-res noise noise1 = RPLoader.load_texture(self.get_resource("noise1-data.txo")) noise1.set_wrap_u(SamplerState.WM_repeat) noise1.set_wrap_v(SamplerState.WM_repeat) noise1.set_wrap_w(SamplerState.WM_repeat) noise1.set_minfilter(SamplerState.FT_linear_mipmap_linear) self.apply_stage.set_shader_input("Noise1", noise1) # Low-res noise noise2 = RPLoader.load_texture(self.get_resource("noise2-data.txo")) noise2.set_wrap_u(SamplerState.WM_repeat) noise2.set_wrap_v(SamplerState.WM_repeat) noise2.set_wrap_w(SamplerState.WM_repeat) noise2.set_minfilter(SamplerState.FT_linear_mipmap_linear) self.apply_stage.set_shader_input("Noise2", noise2) # Weather tex weather = RPLoader.load_texture(self.get_resource("weather_tex.png")) weather.set_wrap_u(SamplerState.WM_repeat) weather.set_wrap_v(SamplerState.WM_repeat) self.apply_stage.set_shader_input("WeatherTex", weather)