/** * * RenderPipeline * * Copyright (c) 2014-2016 tobspr * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #version 430 #pragma include "render_pipeline_base.inc.glsl" uniform samplerBuffer CommandQueue; uniform writeonly imageBuffer RESTRICT LightData; uniform writeonly imageBuffer RESTRICT SourceData; uniform int commandCount; // Reads a single float from the data stack float read_float(inout int stack_ptr) { return texelFetch(CommandQueue, stack_ptr++).x; } // Reads a single int from the data stack int read_int(inout int stack_ptr) { return gpu_cq_unpack_int_from_float(read_float(stack_ptr)); } // Reads a 4-component vector from the data stack vec4 read_vec4(inout int stack_ptr) { stack_ptr += 4; return vec4( texelFetch(CommandQueue, stack_ptr - 4).x, texelFetch(CommandQueue, stack_ptr - 3).x, texelFetch(CommandQueue, stack_ptr - 2).x, texelFetch(CommandQueue, stack_ptr - 1).x ); } void main() { // Store a pointer to the current stack index, its passed as a handle to all // read functions int stack_ptr = 0; // Process each command for (int command_index = 0; command_index < commandCount; ++command_index) { stack_ptr = command_index * 32; int command_type = read_int(stack_ptr); switch(command_type) { // Invalid Command Code case CMD_invalid: break; // Store Light case CMD_store_light: { // Read the destination slot of the light int slot = read_int(stack_ptr); int offs = slot * 4; // Copy the data over for (int i = 0; i < 4; ++i) { imageStore(LightData, offs + i, read_vec4(stack_ptr)); } break; } // Remove Light case CMD_remove_light: { // Read the lights slot position int slot = read_int(stack_ptr); int offs = slot * 4; // Set the data to all zeroes, this indicates a null light for (int i = 0; i < 4; ++i) { imageStore(LightData, offs + i, vec4(0)); } break; } // Store Source case CMD_store_source: { int slot = read_int(stack_ptr); int offs = slot * 5; // Copy the data over for (int i = 0; i < 5; ++i) { imageStore(SourceData, offs + i, read_vec4(stack_ptr)); } break; } // Remove consecutive sources case CMD_remove_sources: { int base_slot = read_int(stack_ptr); int num_slots = read_int(stack_ptr); for (int slot = base_slot; slot < base_slot + num_slots; ++slot) { int offs = slot * 5; // Set the data to all zeroes, this indicates an unused source for (int i = 0; i < 5; ++i) { imageStore(SourceData, offs + i, vec4(0)); } } break; } // .. further commands will follow here } } }