/** * * RenderPipeline * * Copyright (c) 2014-2016 tobspr * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #version 430 // Shader which iterates over the camera-space voxel grid and collects // all cells which have been flagged into a big atomic driven list. #pragma optionNV (unroll all) #pragma include "render_pipeline_base.inc.glsl" #pragma include "includes/light_culling.inc.glsl" uniform sampler2DArray FlaggedCells; layout(r32i) uniform iimageBuffer CellListBuffer; uniform writeonly iimage2DArray RESTRICT CellListIndices; void main() { ivec2 coord = ivec2(gl_FragCoord.xy); // Iterate over all slices for (int i = 0; i < LC_TILE_SLICES; ++i) { // Check if the cell is flagged bool visible = texelFetch(FlaggedCells, ivec3(coord, i), 0).x > 0.5; if (visible) { // Append the cell and mark it // Notice: We add 1 since the first index stores the amount // of collected cells. int flag_index = imageAtomicAdd(CellListBuffer, 0, 1) + 1; int cell_data = coord.x | coord.y << 10 | i << 20; imageStore(CellListBuffer, flag_index, ivec4(cell_data)); imageStore(CellListIndices, ivec3(coord, i), ivec4(flag_index)); } } }