""" RenderPipeline Copyright (c) 2014-2016 tobspr Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. """ from __future__ import division from panda3d.core import ComputeNode, Vec4, Vec3 from direct.gui.DirectFrame import DirectFrame from rpcore.gui.sprite import Sprite from rpcore.gui.text import Text from rpcore.rpobject import RPObject from rpcore.image import Image from rpcore.globals import Globals from rpcore.loader import RPLoader class ExposureWidget(RPObject): """ Widget to show the current exposure """ def __init__(self, pipeline, parent): """ Inits the widget """ RPObject.__init__(self) self._pipeline = pipeline self._parent = parent self._node = self._parent.attach_new_node("ExposureWidgetNode") self._create_components() def _create_components(self): """ Internal method to init the widgets components """ self._node.hide() # Create the texture where the gui component is rendered inside self._storage_tex = Image.create_2d("ExposureDisplay", 140, 20, "RGBA8") self._storage_tex.set_clear_color(Vec4(0.2, 0.6, 1.0, 1.0)) self._storage_tex.clear_image() self._bg_frame = DirectFrame( parent=self._node, frameColor=(0.1, 0.1, 0.1, 1.0), frameSize=(200, 0, -10, -85), pos=(0, 0, 0)) self._display_img = Sprite( image=self._storage_tex, parent=self._node, w=140, h=20, x=20, y=50) self._display_txt = Text( text="Current Exposure".upper(), parent=self._node, x=160, y=40, size=13, color=Vec3(0.8), align="right") # Create the shader which generates the visualization texture self._cshader_node = ComputeNode("ExposureWidget") self._cshader_node.add_dispatch(140 // 10, 20 // 4, 1) self._cshader_np = self._node.attach_new_node(self._cshader_node) # Defer the further loading Globals.base.taskMgr.doMethodLater(1.0, self._late_init, "ExposureLateInit") def _late_init(self, task): """ Gets called after the pipeline initialized, this extracts the exposure texture from the stage manager """ stage_mgr = self._pipeline.stage_mgr if "Exposure" not in stage_mgr.pipes: self.debug("Disabling exposure widget, could not find the exposure data.") self._node.remove_node() return self._node.show() exposure_tex = stage_mgr.pipes["Exposure"] self._cshader = RPLoader.load_shader("/$$rp/shader/visualize_exposure.compute.glsl") self._cshader_np.set_shader(self._cshader) self._cshader_np.set_shader_inputs( DestTex=self._storage_tex, ExposureTex=exposure_tex) return task.done