""" RenderPipeline Copyright (c) 2014-2016 tobspr Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. """ from __future__ import division from functools import partial from panda3d.core import Texture, Vec3 from direct.gui.DirectFrame import DirectFrame from direct.gui.DirectGui import DGG from direct.gui.DirectScrolledFrame import DirectScrolledFrame from rplibs.six import itervalues from rpcore.image import Image from rpcore.util.display_shader_builder import DisplayShaderBuilder from rpcore.globals import Globals from rpcore.render_target import RenderTarget from rpcore.gui.texture_preview import TexturePreview from rpcore.gui.sprite import Sprite from rpcore.gui.labeled_checkbox import LabeledCheckbox from rpcore.gui.text import Text from rpcore.gui.draggable_window import DraggableWindow class BufferViewer(DraggableWindow): """ This class provides a view into the buffers to inspect them """ def __init__(self, pipeline, parent): """ Constructs the buffer viewer """ DraggableWindow.__init__(self, width=1400, height=800, parent=parent, title="Buffer- and Image-Browser") self._pipeline = pipeline self._scroll_height = 3000 self._display_images = False self._stages = [] self._create_components() self._tex_preview = TexturePreview(self._pipeline, parent) self._tex_preview.hide() self.hide() def toggle(self): """ Updates all the buffers and then toggles the buffer viewer """ if self._visible: self._remove_components() self.hide() else: self._perform_update() self.show() @property def entries(self): """ Returns a list of all registered entries """ return RenderTarget.REGISTERED_TARGETS + Image.REGISTERED_IMAGES @property def stage_information(self): """ Returns the amount of attached stages, and also the memory consumed in MiB in a tuple. """ count, memory = 0, 0 for entry in self.entries: if isinstance(entry, Texture): memory += entry.estimate_texture_memory() count += 1 elif entry.__class__.__name__ == "RenderTarget": for target in itervalues(entry.targets): memory += target.estimate_texture_memory() count += 1 else: self.warn("Unkown type:", entry.__class__.__name__) return memory, count def _create_components(self): """ Creates the window components """ DraggableWindow._create_components(self) self._content_frame = DirectScrolledFrame( frameSize=(0, self._width - 15, 0, self._height - 70), canvasSize=(0, self._width - 80, 0, self._scroll_height), autoHideScrollBars=False, scrollBarWidth=12.0, frameColor=(0, 0, 0, 0), verticalScroll_relief=DGG.FLAT, verticalScroll_incButton_relief=DGG.FLAT, verticalScroll_decButton_relief=DGG.FLAT, verticalScroll_thumb_relief=DGG.FLAT, verticalScroll_frameColor=(0.05, 0.05, 0.05, 1), verticalScroll_thumb_frameColor=(0.8, 0.8, 0.8, 1), verticalScroll_incButton_frameColor=(0.6, 0.6, 0.6, 1), verticalScroll_decButton_frameColor=(0.6, 0.6, 0.6, 1), horizontalScroll_frameColor=(0, 0, 0, 0), horizontalScroll_relief=False, horizontalScroll_thumb_relief=False, horizontalScroll_incButton_relief=False, horizontalScroll_decButton_relief=False, parent=self._node, pos=(0, 1, -self._height)) self._content_node = self._content_frame.getCanvas().attach_new_node( "BufferComponents") self._content_node.set_scale(1, 1, -1) self._content_node.set_z(self._scroll_height) self._chb_show_images = LabeledCheckbox( parent=self._node, x=10, y=43, chb_callback=self._set_show_images, chb_checked=False, text="Display image resources", text_color=Vec3(0.4), expand_width=330) def _set_show_images(self, arg): """ Sets whether images and textures will be shown """ self._display_images = arg self._perform_update() def _set_scroll_height(self, height): """ Sets the maximum scroll height in the content frame """ self._scroll_height = height self._content_frame["canvasSize"] = (0, self._width - 80, 0, self._scroll_height) self._content_node.set_z(self._scroll_height) def _remove_components(self): """ Removes all components of the buffer viewer """ self._content_node.node().remove_all_children() self._tex_preview.hide() def _perform_update(self): """ Collects all entries, extracts their images and re-renders the window """ # Collect texture stages self._stages = [] for entry in sorted(self.entries, key=lambda entry: entry.sort): if isinstance(entry, Texture): if self._display_images: self._stages.append(entry) # Can not use isinstance or we get circular import references elif entry.__class__.__name__ == "RenderTarget": for target in itervalues(entry.targets): self._stages.append(target) else: self.warn("Unrecognized instance!", entry.__class__) self._render_stages() def _on_texture_hovered(self, hover_frame, evt=None): # pylint: disable=unused-argument """ Internal method when a texture is hovered """ hover_frame["frameColor"] = (0, 0, 0, 0.1) def _on_texture_blurred(self, hover_frame, evt=None): # pylint: disable=unused-argument """ Internal method when a texture is blurred """ hover_frame["frameColor"] = (0, 0, 0, 0) def _on_texture_clicked(self, tex_handle, evt=None): # pylint: disable=unused-argument """ Internal method when a texture is blurred """ self._tex_preview.present(tex_handle) def _render_stages(self): """ Renders the stages to the window """ self._remove_components() entries_per_row = 6 aspect = Globals.native_resolution.y / Globals.native_resolution.x entry_width = 235 entry_height = (entry_width - 20) * aspect + 55 # Store already processed images processed = set() index = -1 # Iterate over all stages for stage_tex in self._stages: if stage_tex in processed: continue processed.add(stage_tex) index += 1 stage_name = stage_tex.get_name() xoffs = index % entries_per_row yoffs = index // entries_per_row node = self._content_node.attach_new_node("Preview") node.set_sz(-1) node.set_pos(10 + xoffs * (entry_width - 14), 1, yoffs * (entry_height - 14 + 10)) r, g, b = 0.2, 0.2, 0.2 if isinstance(stage_tex, Image): r, g, b = 0.2, 0.4, 0.6 stage_name = stage_name.replace("render_pipeline_internal:", "") parts = stage_name.split(":") stage_name = parts[-1] DirectFrame( parent=node, frameSize=(7, entry_width - 17, -7, -entry_height + 17), frameColor=(r, g, b, 1.0), pos=(0, 0, 0)) frame_hover = DirectFrame( parent=node, frameSize=(0, entry_width - 10, 0, -entry_height + 10), frameColor=(0, 0, 0, 0), pos=(0, 0, 0), state=DGG.NORMAL) frame_hover.bind( DGG.ENTER, partial(self._on_texture_hovered, frame_hover)) frame_hover.bind( DGG.EXIT, partial(self._on_texture_blurred, frame_hover)) frame_hover.bind( DGG.B1PRESS, partial(self._on_texture_clicked, stage_tex)) Text(text=stage_name, x=15, y=29, parent=node, size=12, color=Vec3(0.8)) # Scale image so it always fits w, h = stage_tex.get_x_size(), stage_tex.get_y_size() padd_x, padd_y = 24, 57 scale_x = (entry_width - padd_x) / max(1, w) scale_y = (entry_height - padd_y) / max(1, h) scale_factor = min(scale_x, scale_y) if stage_tex.get_texture_type() == Image.TT_buffer_texture: scale_factor = 1 w = entry_width - padd_x h = entry_height - padd_y preview = Sprite( image=stage_tex, w=scale_factor * w, h=scale_factor * h, any_filter=False, parent=node, x=7, y=40, transparent=False) preview.set_shader_inputs( mipmap=0, slice=0, brightness=1, tonemap=False) preview_shader = DisplayShaderBuilder.build( stage_tex, scale_factor * w, scale_factor * h) preview.set_shader(preview_shader) num_rows = (index + entries_per_row) // entries_per_row self._set_scroll_height(50 + (entry_height - 14 + 10) * num_rows)