194 lines
7.1 KiB
HTML
194 lines
7.1 KiB
HTML
<!DOCTYPE html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>JiangNan-DT</title>
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<link rel="shortcut icon" href="TemplateData/favicon.ico">
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<link rel="stylesheet" href="TemplateData/style.css">
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<style>
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/* 添加样式使Unity容器填充整个页面 */
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html,
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body {
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height: 100%;
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margin: 0;
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padding: 0;
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overflow: hidden;
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/* 隐藏滚动条 */
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}
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#unity-container {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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}
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#unity-canvas {
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width: 100%;
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height: 100%;
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}
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</style>
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</head>
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<body>
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<!-- <div id="unity-container" class="unity-desktop">
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<canvas id="unity-canvas" width=960 height=600></canvas>
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<div id="unity-loading-bar">
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<div id="unity-logo"></div>
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<div id="unity-progress-bar-empty">
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<div id="unity-progress-bar-full"></div>
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</div>
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</div>
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<div id="unity-warning"> </div>
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<div id="unity-footer">
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<div id="unity-webgl-logo"></div>
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<div id="unity-fullscreen-button"></div>
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<div id="unity-build-title">JiangNan-DT</div>
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</div>
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</div> -->
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<div id="unity-container" class="unity-desktop">
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<canvas id="unity-canvas" width=960 height=600></canvas>
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<div id="unity-loading-bar">
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<div id="unity-logo" style="display: none;"></div>
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<div id="unity-progress-bar-empty" style="display: none;">
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<div id="unity-progress-bar-full" style="display: none;"></div>
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</div>
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<div id="unity-text">江南造船厂作业区域</div>
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<div class="flexbox">
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<div>
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<div class="dot-loader"></div>
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<div class="dot-loader dot-loader--2"></div>
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<div class="dot-loader dot-loader--3"></div>
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<div class="dot-loader dot-loader--4"></div>
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<div class="dot-loader dot-loader--5"></div>
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</div>
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</div>
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<div id="unity-warning" style="display: none;"> </div>
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</div>
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<div id="unity-footer">
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<div id="unity-webgl-logo"></div>
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<div id="unity-fullscreen-button"></div>
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<div id="unity-build-title">JiangNan-DT</div>
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</div>
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<script>
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var container = document.querySelector("#unity-container");
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var canvas = document.querySelector("#unity-canvas");
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var loadingBar = document.querySelector("#unity-loading-bar");
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var progressBarFull = document.querySelector("#unity-progress-bar-full");
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var fullscreenButton = document.querySelector("#unity-fullscreen-button");
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var warningBanner = document.querySelector("#unity-warning");
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// Shows a temporary message banner/ribbon for a few seconds, or
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// a permanent error message on top of the canvas if type=='error'.
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// If type=='warning', a yellow highlight color is used.
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// Modify or remove this function to customize the visually presented
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// way that non-critical warnings and error messages are presented to the
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// user.
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function unityShowBanner(msg, type) {
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function updateBannerVisibility() {
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warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
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}
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var div = document.createElement('div');
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div.innerHTML = msg;
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warningBanner.appendChild(div);
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if (type == 'error') div.style = 'background: red; padding: 10px;';
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else {
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if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
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setTimeout(function () {
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warningBanner.removeChild(div);
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updateBannerVisibility();
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}, 5000);
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}
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updateBannerVisibility();
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}
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var buildUrl = "Build";
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var loaderUrl = buildUrl + "/JiangNan-DT.loader.js";
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var config = {
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dataUrl: buildUrl + "/JiangNan-DT.data.unityweb",
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frameworkUrl: buildUrl + "/JiangNan-DT.framework.js.unityweb",
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codeUrl: buildUrl + "/JiangNan-DT.wasm.unityweb",
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streamingAssetsUrl: "StreamingAssets",
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companyName: "DefaultCompany",
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productName: "造船厂",
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productVersion: "0.1",
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showBanner: unityShowBanner,
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};
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// By default Unity keeps WebGL canvas render target size matched with
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// the DOM size of the canvas element (scaled by window.devicePixelRatio)
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// Set this to false if you want to decouple this synchronization from
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// happening inside the engine, and you would instead like to size up
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// the canvas DOM size and WebGL render target sizes yourself.
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// config.matchWebGLToCanvasSize = false;
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if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
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// Mobile device style: fill the whole browser client area with the game canvas:
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var meta = document.createElement('meta');
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meta.name = 'viewport';
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meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
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document.getElementsByTagName('head')[0].appendChild(meta);
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container.className = "unity-mobile";
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canvas.className = "unity-mobile";
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// To lower canvas resolution on mobile devices to gain some
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// performance, uncomment the following line:
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// config.devicePixelRatio = 1;
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unityShowBanner('WebGL builds are not supported on mobile devices.');
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} else {
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// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
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// 移除固定宽高设置,使用CSS控制
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canvas.style.width = "100%";
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canvas.style.height = "100%";
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}
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loadingBar.style.display = "block";
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var script = document.createElement("script");
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script.src = loaderUrl;
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script.onload = () => {
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createUnityInstance(canvas, config, (progress) => {
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progressBarFull.style.width = 100 * progress + "%";
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}).then((unityInstance) => {
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loadingBar.style.display = "none";
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fullscreenButton.onclick = () => {
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unityInstance.SetFullscreen(1);
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};
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}).catch((message) => {
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alert(message);
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});
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};
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document.body.appendChild(script);
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// Unity与前端通信方法
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window.LocalPoint = function (message) {
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console.log("Unity发送的消息:", message);
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// 在这里添加你的业务逻辑
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// 例如:向服务器发送数据、更新页面UI等
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// 示例:显示消息到页面(可删除)
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// if (typeof message === 'string' && message.trim()) {
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// //const messageDiv = document.createElement('div');
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// //messageDiv.style.cssText = 'position:fixed;top:10px;right:10px;background:#333;color:#fff;padding:10px;border-radius:5px;z-index:9999;max-width:300px;';
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// //messageDiv.textContent = '来自Unity: ' + message;
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// //document.body.appendChild(messageDiv);
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// // 3秒后自动移除
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// setTimeout(() => {
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// if (messageDiv.parentNode) {
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// messageDiv.parentNode.removeChild(messageDiv);
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// }
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// }, 3000);
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// }
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};
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</script>
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</body>
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</html> |