JiangNan-DT/index.html
赵豪 7762337cc7 V1.5版本
1.增加初始运行时默认选择一个初始视角的点位
2.左侧滚动视图的定位按钮区域变为整个按钮可点击进行定位
3.高亮选中后,闪烁几秒并保留高亮效果
2025-10-13 16:53:20 +08:00

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<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>JiangNan-DT</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
<style>
/* 添加样式使Unity容器填充整个页面 */
html,
body {
height: 100%;
margin: 0;
padding: 0;
overflow: hidden;
/* 隐藏滚动条 */
}
#unity-container {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
}
#unity-canvas {
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<!-- <div id="unity-container" class="unity-desktop">
<canvas id="unity-canvas" width=960 height=600></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-warning"> </div>
<div id="unity-footer">
<div id="unity-webgl-logo"></div>
<div id="unity-fullscreen-button"></div>
<div id="unity-build-title">JiangNan-DT</div>
</div>
</div> -->
<div id="unity-container" class="unity-desktop">
<canvas id="unity-canvas" width=960 height=600></canvas>
<div id="unity-loading-bar">
<div id="unity-logo" style="display: none;"></div>
<div id="unity-progress-bar-empty" style="display: none;">
<div id="unity-progress-bar-full" style="display: none;"></div>
</div>
<div id="unity-text">江南造船厂作业区域</div>
<div class="flexbox">
<div>
<div class="dot-loader"></div>
<div class="dot-loader dot-loader--2"></div>
<div class="dot-loader dot-loader--3"></div>
<div class="dot-loader dot-loader--4"></div>
<div class="dot-loader dot-loader--5"></div>
</div>
</div>
<div id="unity-warning" style="display: none;"> </div>
</div>
<div id="unity-footer">
<div id="unity-webgl-logo"></div>
<div id="unity-fullscreen-button"></div>
<div id="unity-build-title">JiangNan-DT</div>
</div>
<script>
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var fullscreenButton = document.querySelector("#unity-fullscreen-button");
var warningBanner = document.querySelector("#unity-warning");
// Shows a temporary message banner/ribbon for a few seconds, or
// a permanent error message on top of the canvas if type=='error'.
// If type=='warning', a yellow highlight color is used.
// Modify or remove this function to customize the visually presented
// way that non-critical warnings and error messages are presented to the
// user.
function unityShowBanner(msg, type) {
function updateBannerVisibility() {
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
}
var div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type == 'error') div.style = 'background: red; padding: 10px;';
else {
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
setTimeout(function () {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
}
updateBannerVisibility();
}
var buildUrl = "Build";
var loaderUrl = buildUrl + "/JiangNan-DT.loader.js";
var config = {
dataUrl: buildUrl + "/JiangNan-DT.data.unityweb",
frameworkUrl: buildUrl + "/JiangNan-DT.framework.js.unityweb",
codeUrl: buildUrl + "/JiangNan-DT.wasm.unityweb",
streamingAssetsUrl: "StreamingAssets",
companyName: "DefaultCompany",
productName: "造船厂",
productVersion: "0.1",
showBanner: unityShowBanner,
};
// By default Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
// Mobile device style: fill the whole browser client area with the game canvas:
var meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
document.getElementsByTagName('head')[0].appendChild(meta);
container.className = "unity-mobile";
canvas.className = "unity-mobile";
// To lower canvas resolution on mobile devices to gain some
// performance, uncomment the following line:
// config.devicePixelRatio = 1;
unityShowBanner('WebGL builds are not supported on mobile devices.');
} else {
// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
// 移除固定宽高设置使用CSS控制
canvas.style.width = "100%";
canvas.style.height = "100%";
}
loadingBar.style.display = "block";
var script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
progressBarFull.style.width = 100 * progress + "%";
}).then((unityInstance) => {
loadingBar.style.display = "none";
fullscreenButton.onclick = () => {
unityInstance.SetFullscreen(1);
};
}).catch((message) => {
alert(message);
});
};
document.body.appendChild(script);
// Unity与前端通信方法
window.LocalPoint = function (message) {
console.log("Unity发送的消息:", message);
// 在这里添加你的业务逻辑
// 例如向服务器发送数据、更新页面UI等
// 示例:显示消息到页面(可删除)
// if (typeof message === 'string' && message.trim()) {
// //const messageDiv = document.createElement('div');
// //messageDiv.style.cssText = 'position:fixed;top:10px;right:10px;background:#333;color:#fff;padding:10px;border-radius:5px;z-index:9999;max-width:300px;';
// //messageDiv.textContent = '来自Unity: ' + message;
// //document.body.appendChild(messageDiv);
// // 3秒后自动移除
// setTimeout(() => {
// if (messageDiv.parentNode) {
// messageDiv.parentNode.removeChild(messageDiv);
// }
// }, 3000);
// }
};
</script>
</body>
</html>