EG/RenderPipelineFile/rpcore/pynative/rp_spot_light.py
2025-12-12 16:16:15 +08:00

93 lines
3.1 KiB
Python

"""
RenderPipeline
Copyright (c) 2014-2016 tobspr <tobias.springer1@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
"""
import math
from panda3d.core import Vec3
from rpcore.pynative.shadow_source import ShadowSource
from rpcore.pynative.rp_light import RPLight
class RPSpotLight(RPLight):
""" Please refer to the native C++ implementation for docstrings and comments.
This is just the python implementation, which does not contain documentation! """
def __init__(self):
RPLight.__init__(self, RPLight.LT_spot_light)
self._radius = 10.0
self._fov = 45.0
self._direction = Vec3(0, 0, -1)
def write_to_command(self, cmd):
RPLight.write_to_command(self, cmd)
cmd.push_float(self._radius)
cmd.push_float(math.cos(self._fov / 360.0 * math.pi))
cmd.push_vec3(self._direction)
def set_radius(self, radius):
self._radius = radius
self.set_needs_update(True)
self.invalidate_shadows()
def get_radius(self):
return self._radius
radius = property(get_radius, set_radius)
def set_fov(self, fov):
self._fov = fov
self.set_needs_update(True)
self.invalidate_shadows()
def get_fov(self):
return self._fov
fov = property(get_fov, set_fov)
def set_direction(self, *args):
self._direction = Vec3(*args)
self._direction.normalize()
self.set_needs_update(True)
self.invalidate_shadows()
def get_direction(self):
return self._direction
direction = property(get_direction, set_direction)
def look_at(self, *args):
vec = Vec3(*args) - self._position
self.set_direction(vec)
def init_shadow_sources(self):
self._shadow_sources.append(ShadowSource())
def update_shadow_sources(self):
self._shadow_sources[0].set_resolution(self.get_shadow_map_resolution())
self._shadow_sources[0].set_perspective_lens(
self._fov, self._near_plane, self._radius, self._position, self._direction)