EG/plugins/user/fluid_simulation/plugin.py
2025-12-12 16:16:15 +08:00

340 lines
11 KiB
Python

"""
水体和流体模拟插件
为EG引擎提供完整的水体和流体模拟功能
"""
from .core.fluid_manager import FluidManager
from .core.water_manager import WaterManager
from .fluids.fluid_dynamics import FluidDynamics
from .fluids.fluid_solver import FluidSolver
from .water.water_surface import WaterSurface
from .water.wave_system import WaveSystem
from .rendering.fluid_renderer import FluidRenderer
from .rendering.water_renderer import WaterRenderer
from .effects.fluid_effects import FluidEffects
from .effects.water_effects import WaterEffects
from .interaction.fluid_interaction import FluidInteraction
from .interaction.object_interaction import ObjectInteraction
from .audio.fluid_audio import FluidAudio
from .particles.fluid_particles import FluidParticles
from .editor.fluid_editor import FluidEditor
from .editor.preset_manager import PresetManager
from .utils.fluid_utils import FluidUtils
from .physics.fluid_physics import FluidPhysics
class FluidSimulationPlugin:
"""
水体和流体模拟插件主类
整合所有水体和流体模拟功能模块
"""
def __init__(self, engine):
"""
初始化水体和流体模拟插件
Args:
engine: EG引擎实例
"""
self.engine = engine
self.name = "FluidSimulation"
self.version = "1.0.0"
self.author = "EG Plugin System"
# 功能模块
self.fluid_manager = None
self.water_manager = None
self.fluid_dynamics = None
self.fluid_solver = None
self.water_surface = None
self.wave_system = None
self.fluid_renderer = None
self.water_renderer = None
self.fluid_effects = None
self.water_effects = None
self.fluid_interaction = None
self.object_interaction = None
self.fluid_audio = None
self.fluid_particles = None
self.fluid_editor = None
self.preset_manager = None
self.fluid_utils = None
self.fluid_physics = None
# 插件状态
self.enabled = False
self.initialized = False
# 性能统计
self.stats = {
'fluid_cells': 0,
'water_vertices': 0,
'simulation_updates': 0,
'render_calls': 0,
'particles_spawned': 0
}
print(f"✓ 水体和流体模拟插件 v{self.version} 已创建")
def initialize(self) -> bool:
"""
初始化插件
Returns:
是否初始化成功
"""
try:
print("正在初始化水体和流体模拟插件...")
# 初始化核心组件
self.fluid_manager = FluidManager(self)
self.water_manager = WaterManager(self)
self.fluid_dynamics = FluidDynamics(self)
self.fluid_solver = FluidSolver(self)
self.water_surface = WaterSurface(self)
self.wave_system = WaveSystem(self)
self.fluid_renderer = FluidRenderer(self)
self.water_renderer = WaterRenderer(self)
self.fluid_effects = FluidEffects(self)
self.water_effects = WaterEffects(self)
self.fluid_interaction = FluidInteraction(self)
self.object_interaction = ObjectInteraction(self)
self.fluid_audio = FluidAudio(self)
self.fluid_particles = FluidParticles(self)
self.fluid_editor = FluidEditor(self)
self.preset_manager = PresetManager(self)
self.fluid_utils = FluidUtils(self)
self.fluid_physics = FluidPhysics(self)
# 初始化各个模块
modules = [
self.fluid_manager,
self.water_manager,
self.fluid_dynamics,
self.fluid_solver,
self.water_surface,
self.wave_system,
self.fluid_renderer,
self.water_renderer,
self.fluid_effects,
self.water_effects,
self.fluid_interaction,
self.object_interaction,
self.fluid_audio,
self.fluid_particles,
self.fluid_editor,
self.preset_manager,
self.fluid_utils,
self.fluid_physics
]
for module in modules:
if module and not module.initialize():
print(f"✗ 模块初始化失败: {module.__class__.__name__}")
return False
self.initialized = True
print("✓ 水体和流体模拟插件初始化完成")
return True
except Exception as e:
print(f"✗ 水体和流体模拟插件初始化失败: {e}")
import traceback
traceback.print_exc()
return False
def enable(self) -> bool:
"""
启用插件
Returns:
是否启用成功
"""
try:
if not self.initialized:
print("✗ 插件未初始化")
return False
print("正在启用水体和流体模拟插件...")
# 启用各个模块
modules = [
self.fluid_manager,
self.water_manager,
self.fluid_dynamics,
self.fluid_solver,
self.water_surface,
self.wave_system,
self.fluid_renderer,
self.water_renderer,
self.fluid_effects,
self.water_effects,
self.fluid_interaction,
self.object_interaction,
self.fluid_audio,
self.fluid_particles,
self.fluid_editor,
self.preset_manager,
self.fluid_utils,
self.fluid_physics
]
for module in modules:
if module and not module.enable():
print(f"✗ 模块启用失败: {module.__class__.__name__}")
return False
self.enabled = True
print("✓ 水体和流体模拟插件已启用")
return True
except Exception as e:
print(f"✗ 水体和流体模拟插件启用失败: {e}")
import traceback
traceback.print_exc()
return False
def disable(self):
"""禁用插件"""
try:
if not self.enabled:
return
print("正在禁用水体和流体模拟插件...")
# 禁用各个模块
modules = [
self.fluid_manager,
self.water_manager,
self.fluid_dynamics,
self.fluid_solver,
self.water_surface,
self.wave_system,
self.fluid_renderer,
self.water_renderer,
self.fluid_effects,
self.water_effects,
self.fluid_interaction,
self.object_interaction,
self.fluid_audio,
self.fluid_particles,
self.fluid_editor,
self.preset_manager,
self.fluid_utils,
self.fluid_physics
]
for module in modules:
if module:
module.disable()
self.enabled = False
print("✓ 水体和流体模拟插件已禁用")
except Exception as e:
print(f"✗ 水体和流体模拟插件禁用失败: {e}")
import traceback
traceback.print_exc()
def finalize(self):
"""清理插件资源"""
try:
print("正在清理水体和流体模拟插件资源...")
# 清理各个模块
modules = [
self.fluid_manager,
self.water_manager,
self.fluid_dynamics,
self.fluid_solver,
self.water_surface,
self.wave_system,
self.fluid_renderer,
self.water_renderer,
self.fluid_effects,
self.water_effects,
self.fluid_interaction,
self.object_interaction,
self.fluid_audio,
self.fluid_particles,
self.fluid_editor,
self.preset_manager,
self.fluid_utils,
self.fluid_physics
]
for module in modules:
if module:
module.finalize()
self.initialized = False
print("✓ 水体和流体模拟插件资源已清理")
except Exception as e:
print(f"✗ 水体和流体模拟插件资源清理失败: {e}")
import traceback
traceback.print_exc()
def update(self, dt: float):
"""
更新插件状态
Args:
dt: 时间增量(秒)
"""
try:
if not self.enabled:
return
# 更新各个模块
modules = [
self.fluid_manager,
self.water_manager,
self.fluid_dynamics,
self.fluid_solver,
self.water_surface,
self.wave_system,
self.fluid_renderer,
self.water_renderer,
self.fluid_effects,
self.water_effects,
self.fluid_interaction,
self.object_interaction,
self.fluid_audio,
self.fluid_particles,
self.fluid_editor,
self.preset_manager,
self.fluid_utils,
self.fluid_physics
]
for module in modules:
if module:
module.update(dt)
# 更新统计信息
self.stats['simulation_updates'] += 1
except Exception as e:
print(f"✗ 水体和流体模拟插件更新失败: {e}")
import traceback
traceback.print_exc()
def get_stats(self) -> dict:
"""
获取插件统计信息
Returns:
统计信息字典
"""
return self.stats.copy()
def reset_stats(self):
"""重置统计信息"""
self.stats = {
'fluid_cells': 0,
'water_vertices': 0,
'simulation_updates': 0,
'render_calls': 0,
'particles_spawned': 0
}
print("✓ 水体和流体模拟统计信息已重置")