EG/RenderPipelineFile
Rowland bb56813e44 feat(core): 优化 ALVR 串流功能并添加对 Pico 4 的支持
- 添加对有线连接的支持,特别是 Pico 4 的有线连接
- 改进 ALVR 服务器检测和连接逻辑
- 优化 VR 帧获取和处理流程
- 增加备用帧获取功能(主摄像机视图)
- 修复 VR 眼部纹理相关问题
- 优化 VR 任务管理,确保正确渲染和提交帧
2025-07-29 10:17:13 +08:00
..
.idea 添加渲染效果 2025-07-24 11:37:46 +08:00
config 添加渲染效果 2025-07-24 11:37:46 +08:00
data 添加渲染效果 2025-07-24 11:37:46 +08:00
effects 添加渲染效果 2025-07-24 11:37:46 +08:00
rpcore feat(core): 优化 ALVR 串流功能并添加对 Pico 4 的支持 2025-07-29 10:17:13 +08:00
rplibs 添加渲染效果 2025-07-24 11:37:46 +08:00
rpplugins 添加渲染效果 2025-07-24 11:37:46 +08:00
samples 添加渲染效果 2025-07-24 11:37:46 +08:00
toolkit feat(core): 优化 ALVR 串流功能并添加对 Pico 4 的支持 2025-07-29 10:17:13 +08:00
__init__.py 添加渲染效果 2025-07-24 11:37:46 +08:00
.flake8 添加渲染效果 2025-07-24 11:37:46 +08:00
.gitignore 添加渲染效果 2025-07-24 11:37:46 +08:00
.pylintrc 添加渲染效果 2025-07-24 11:37:46 +08:00
.travis.yml 添加渲染效果 2025-07-24 11:37:46 +08:00
LICENSE.txt 添加渲染效果 2025-07-24 11:37:46 +08:00
README.md 添加渲染效果 2025-07-24 11:37:46 +08:00
setup.py 添加渲染效果 2025-07-24 11:37:46 +08:00
start_daytime_editor.py 添加渲染效果 2025-07-24 11:37:46 +08:00
start_plugin_configurator.py 添加渲染效果 2025-07-24 11:37:46 +08:00

Join the chat at https://gitter.im/tobspr/RenderPipeline Build Status

Deferred Rendering Pipeline with Physically Based Shading

Deferred Realtime Rendering Pipeline with Physically Based Shading for the Panda3D Game Engine.

Core Features

  • Physically Based Shading
  • Deferred Rendering
  • Advanced Post-Processing Effects and Framework
  • Time of Day System
  • Plugin System

Screenshots

You can click on the images to enlarge them. Besides of that, you can find many more screenshots in my dropbox folder.

Forest

Material demo

Screen space reflections

Car rendering Car rendering

Plugin and Time of Day editor:

Terrain and volumetric clouds

See the Feature List for a list of features, and list of techniques I intend to implement.

You can find my todo list for the render pipeline here: Render Pipeline Roadmap.

Getting Started / Wiki

You should checkout the wiki if you want to find out more about the pipeline: Render Pipeline WIKI

There is also a page about getting started there: Getting Started

Requirements

  • OpenGL 4.3 capable GPU (and drivers)
  • Panda3D Development Build
  • 1 GB Graphics Memory recommended (Can run with less, depends on enabled plugins and resolution)

Notice: It seems that the drivers for Intel HD Graphics on Linux are not capable of all 4.3 features, so the pipeline is not able to run there!

If you want to use the C++ Modules, checkout Building the C++ Modules to get a list of requirements for them.

Reporting Bugs / Contributing

If you find bugs, or find information missing in the wiki, or want to contribute, you can find me most of the time in the #panda3d channel on freenode.

If I shouldn't be there, feel free to contact me per E-Mail: tobias.springer1@googlemail.com