EG/RenderPipelineFile/rpcore/native/source/shadow_atlas.cpp
2026-02-25 14:56:09 +08:00

187 lines
7.1 KiB
C++

/**
*
* RenderPipeline
*
* Copyright (c) 2014-2016 tobspr <tobias.springer1@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "shadow_atlas.h"
#include <string.h>
NotifyCategoryDef(shadowatlas, "");
/**
* @brief Constructs a new shadow atlas.
* @details This constructs a new shadow atlas with the given size and tile size.
*
* The size determines the total size of the atlas in pixels. It should be a
* power-of-two to favour the GPU.
*
* The tile_size determines the smallest unit of tiles the atlas can store.
* If, for example, a tile_size of 32 is used, then every entry stored must
* have a resolution of 32 or greater, and the resolution must be a multiple
* of 32. This is to optimize the search in the atlas, so the atlas does not
* have to check every pixel, and instead can just check whole tiles.
*
* If you want to disable the use of tiles, set the tile_size to 1, which
* will make the shadow atlas use pixels instead of tiles.
*
* @param size Atlas-size in pixels
* @param tile_size tile-size in pixels, or 1 to use no tiles.
*/
ShadowAtlas::ShadowAtlas(size_t size, size_t tile_size) {
nassertv(size > 1 && tile_size >= 1);
nassertv(tile_size < size && size % tile_size == 0);
_size = size;
_tile_size = tile_size;
_num_used_tiles = 0;
init_tiles();
}
/**
* @brief Destructs the shadow atlas.
* @details This destructs the shadow atlas, freeing all used resources.
*/
ShadowAtlas::~ShadowAtlas() {
delete [] _flags;
}
/**
* @brief Internal method to init the storage.
* @details This method setups the storage used for storing the tile flags.
*/
void ShadowAtlas::init_tiles() {
_num_tiles = _size / _tile_size;
_flags = new bool[_num_tiles * _num_tiles];
memset(_flags, 0x0, sizeof(bool) * _num_tiles * _num_tiles);
}
/**
* @brief Internal method to reserve a region in the atlas.
* @details This reserves a given region in the shadow atlas. The region should
* be in tile space.This is called by the ShadowAtlas::find_and_reserve_region.
* It sets all flags in that region to true, indicating that those are used.
* When an invalid region is passed, an assertion is triggered. If assertions
* are optimized out, undefined behaviour occurs.
*
* @param x x- start positition of the region
* @param y y- start position of the region
* @param w width of the region
* @param h height of the region
*/
void ShadowAtlas::reserve_region(size_t x, size_t y, size_t w, size_t h) {
// Check if we are out of bounds, this should be disabled for performance
// reasons at some point.
nassertv(x >= 0 && y >= 0 && x + w <= _num_tiles && y + h <= _num_tiles);
_num_used_tiles += w * h;
// Iterate over every tile in the region and mark it as used
for (size_t cx = 0; cx < w; ++cx) {
for (size_t cy = 0; cy < h; ++cy) {
set_tile(cx + x, cy + y, true);
}
}
}
/**
* @brief Finds space for a map of the given size in the atlas.
* @details This methods searches for a space to store a region of the given
* size in the atlas. tile_width and tile_height should be already in tile
* space. They can be converted using ShadowAtlas::get_required_tiles.
*
* If no region is found, or an invalid size is passed, an integer vector with
* all components set to -1 is returned.
*
* If a region is found, an integer vector with the given layout is returned:
* x: x- Start of the region
* y: y- Start of the region
* z: width of the region
* w: height of the region
*
* The layout is in tile space, and can get converted to uv space using
* ShadowAtlas::region_to_uv.
*
* @param tile_width Width of the region in tile space
* @param tile_height Height of the region in tile space
*
* @return Region, see description, or -1 when no region is found.
*/
LVecBase4i ShadowAtlas::find_and_reserve_region(size_t tile_width, size_t tile_height) {
// Check for empty region
if (tile_width < 1 || tile_height < 1) {
shadowatlas_cat.error() << "Called find_and_reserve_region with null-region!" << endl;
return LVecBase4i(-1);
}
// Check for region bigger than the shadow atlas
if (tile_width > _num_tiles || tile_height > _num_tiles) {
shadowatlas_cat.error() << "Requested region exceeds shadow atlas size!" << endl;
return LVecBase4i(-1);
}
// Iterate over every possible region and check if its still free
for (size_t x = 0; x <= _num_tiles - tile_width; ++x) {
for (size_t y = 0; y <= _num_tiles - tile_height; ++y) {
if (region_is_free(x, y, tile_width, tile_height)) {
// Found free region, now reserve it
reserve_region(x, y, tile_width, tile_height);
return LVecBase4i(x, y, tile_width, tile_height);
}
}
}
// When we reached this part, we couldn't find a free region, so the atlas
// seems to be full.
shadowatlas_cat.error() << "Failed to find a free region of size " << tile_width
<< " x " << tile_height << "!" << endl;
return LVecBase4i(-1);
}
/**
* @brief Frees a given region
* @details This frees a given region, marking it as free so that other shadow
* maps can use the space again. The region should be the same as returned
* by ShadowAtlas::find_and_reserve_region.
*
* If an invalid region is passed, an assertion is triggered. If assertions
* are compiled out, undefined behaviour will occur.
*
* @param region Region to free
*/
void ShadowAtlas::free_region(const LVecBase4i& region) {
// Out of bounds check, can't hurt
nassertv(region.get_x() >= 0 && region.get_y() >= 0);
nassertv(region.get_x() + region.get_z() <= _num_tiles && region.get_y() + region.get_w() <= _num_tiles);
_num_used_tiles -= region.get_z() * region.get_w();
for (size_t x = 0; x < region.get_z(); ++x) {
for (size_t y = 0; y < region.get_w(); ++y) {
// Could do an assert here, that the tile should have been used (=true) before
set_tile(region.get_x() + x, region.get_y() + y, false);
}
}
}