EG/RenderPipelineFile/rpcore/native/source/shadow_manager.h
2025-07-24 11:37:46 +08:00

93 lines
2.9 KiB
C++

/**
*
* RenderPipeline
*
* Copyright (c) 2014-2016 tobspr <tobias.springer1@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef RP_SHADOW_MANAGER_H
#define RP_SHADOW_MANAGER_H
#include "pandabase.h"
#include "camera.h"
#include "luse.h"
#include "matrixLens.h"
#include "referenceCount.h"
#include "nodePath.h"
#include "displayRegion.h"
#include "graphicsOutput.h"
#include "tag_state_manager.h"
#include "shadow_source.h"
#include "shadow_atlas.h"
NotifyCategoryDecl(shadowmanager, EXPORT_CLASS, EXPORT_TEMPL);
class ShadowManager : public ReferenceCount {
PUBLISHED:
ShadowManager();
~ShadowManager();
inline void set_max_updates(size_t max_updates);
inline void set_scene(NodePath scene_parent);
inline void set_tag_state_manager(TagStateManager* tag_mgr);
inline void set_atlas_graphics_output(GraphicsOutput* graphics_output);
inline void set_atlas_size(size_t atlas_size);
inline size_t get_atlas_size() const;
MAKE_PROPERTY(atlas_size, get_atlas_size, set_atlas_size);
inline size_t get_num_update_slots_left() const;
MAKE_PROPERTY(num_update_slots_left, get_num_update_slots_left);
inline ShadowAtlas* get_atlas() const;
MAKE_PROPERTY(atlas, get_atlas);
void init();
void update();
public:
inline bool add_update(const ShadowSource* source);
private:
size_t _max_updates;
size_t _atlas_size;
NodePath _scene_parent;
pvector<PT(Camera)> _cameras;
pvector<NodePath> _camera_nps;
pvector<PT(DisplayRegion)> _display_regions;
ShadowAtlas* _atlas;
TagStateManager* _tag_state_mgr;
GraphicsOutput* _atlas_graphics_output;
typedef pvector<const ShadowSource*> UpdateQueue;
UpdateQueue _queued_updates;
};
#include "shadow_manager.I"
#endif // RP_SHADOW_MANAGER_H