EG/RenderPipelineFile/rpcore/shader/includes
2025-12-12 16:16:15 +08:00
..
brdf.inc.glsl 编译修复 2025-12-12 16:16:15 +08:00
color_spaces.inc.glsl 编译修复 2025-12-12 16:16:15 +08:00
common_functions.inc.glsl 编译修复 2025-12-12 16:16:15 +08:00
envprobes.inc.glsl 编译修复 2025-12-12 16:16:15 +08:00
forward_shading.inc.glsl 编译修复 2025-12-12 16:16:15 +08:00
gaussian_weights.inc.glsl 编译修复 2025-12-12 16:16:15 +08:00
gbuffer.inc.glsl 编译修复 2025-12-12 16:16:15 +08:00
halton_sequences.inc.glsl 编译修复 2025-12-12 16:16:15 +08:00
ies_lighting.inc.glsl 编译修复 2025-12-12 16:16:15 +08:00
importance_sampling.inc.glsl 编译修复 2025-12-12 16:16:15 +08:00
light_classification.inc.glsl 编译修复 2025-12-12 16:16:15 +08:00
light_culling.inc.glsl 编译修复 2025-12-12 16:16:15 +08:00
light_data.inc.glsl 编译修复 2025-12-12 16:16:15 +08:00
light_data.struct.glsl 编译修复 2025-12-12 16:16:15 +08:00
lighting_pipeline.inc.glsl 编译修复 2025-12-12 16:16:15 +08:00
lights.inc.glsl 编译修复 2025-12-12 16:16:15 +08:00
material.inc.glsl 编译修复 2025-12-12 16:16:15 +08:00
noise.inc.glsl 编译修复 2025-12-12 16:16:15 +08:00
nonviewspace_shading_pipeline.inc.glsl 编译修复 2025-12-12 16:16:15 +08:00
normal_mapping.inc.glsl 编译修复 2025-12-12 16:16:15 +08:00
normal_packing.inc.glsl 编译修复 2025-12-12 16:16:15 +08:00
poisson_disk.inc.glsl 编译修复 2025-12-12 16:16:15 +08:00
sampling_sequences.inc.glsl 编译修复 2025-12-12 16:16:15 +08:00
shadows.inc.glsl 编译修复 2025-12-12 16:16:15 +08:00
skin_shading.inc.glsl 编译修复 2025-12-12 16:16:15 +08:00
source_data.struct.glsl 编译修复 2025-12-12 16:16:15 +08:00
temporal_resolve.inc.glsl 编译修复 2025-12-12 16:16:15 +08:00
tonemapping.inc.glsl 编译修复 2025-12-12 16:16:15 +08:00
transforms.inc.glsl 编译修复 2025-12-12 16:16:15 +08:00
upsampling.inc.glsl 编译修复 2025-12-12 16:16:15 +08:00
vertex_output.struct.glsl 编译修复 2025-12-12 16:16:15 +08:00