EG/RenderPipelineFile/rpcore/pynative
Hector 9fc8f2f5ca Merge remote-tracking branch 'origin/main_ch_eg' into addRender
# Conflicts:
#	RenderPipelineFile/rpcore/pynative/internal_light_manager.py
#	core/terrain_manager.py
#	gui/gui_manager.py
#	scene/scene_manager.py
#	ui/interface_manager.py
#	ui/widgets.py
2025-09-10 09:32:54 +08:00
..
__init__.py 添加渲染效果 2025-07-24 11:37:46 +08:00
gpu_command_list.py 添加渲染效果 2025-07-24 11:37:46 +08:00
gpu_command.py 添加渲染效果 2025-07-24 11:37:46 +08:00
ies_dataset.py 添加渲染效果 2025-07-24 11:37:46 +08:00
internal_light_manager.py Merge remote-tracking branch 'origin/main_ch_eg' into addRender 2025-09-10 09:32:54 +08:00
pointer_slot_storage.py 添加渲染效果 2025-07-24 11:37:46 +08:00
pssm_camera_rig.py 添加渲染效果 2025-07-24 11:37:46 +08:00
README.md 添加渲染效果 2025-07-24 11:37:46 +08:00
rp_light.py 添加渲染效果 2025-07-24 11:37:46 +08:00
rp_point_light.py 添加渲染效果 2025-07-24 11:37:46 +08:00
rp_spot_light.py 添加渲染效果 2025-07-24 11:37:46 +08:00
shadow_atlas.py 添加渲染效果 2025-07-24 11:37:46 +08:00
shadow_manager.py 添加渲染效果 2025-07-24 11:37:46 +08:00
shadow_source.py 添加渲染效果 2025-07-24 11:37:46 +08:00
tag_state_manager.py 添加渲染效果 2025-07-24 11:37:46 +08:00

Python Implementation

This is the Python implementation of the pipeline internals.

This folder contains no documentation!

To view the documented code, please head over to the C++ Modules at code/native/source, which implement the same features but are commented!

Besides of not being commented, the code is not written efficient and not in a pythonic way, too, and instead tries to match the C++ code as close as possible, to make updates as easy as possible.