EG/RenderPipelineFile/toolkit/bake_gi/resources/default.vert.glsl
2025-12-12 16:16:15 +08:00

7 lines
101 B
GLSL

#version 430
in vec4 p3d_Vertex;
void main() {
gl_Position = vec4(p3d_Vertex.xz, 0, 1);
}