EG/QMeta3D/Meta3DWorld.py
2025-10-29 10:35:38 +08:00

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Python
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import sys
import os
from core.CustomMouseController import CustomMouseController
# 获取 RenderPipelineFile 的路径
render_pipeline_path = './RenderPipelineFile'
# 将该路径添加到 sys.path 中,确保 Python 能够找到它
project_root = os.path.dirname(os.path.abspath(__file__))
sys.path.insert(0, project_root)
sys.path.insert(0, render_pipeline_path)
from RenderPipelineFile.rpcore import RenderPipeline
_global_render_pipeline = None
from PyQt5.QtCore import *
from PyQt5.QtGui import *
from PyQt5.QtWidgets import *
from panda3d.core import *
from panda3d.core import GraphicsOutput, Texture, ConfigVariableManager, WindowProperties
from direct.showbase.ShowBase import ShowBase
import platform
from QMeta3D.QMouseWatcherNode import QMouseWatcherNode
from RenderPipelineFile.rpcore.render_target import RenderTarget
__all__ = ["Meta3DWorld"]
_global_world_instance=None
import builtins
class Meta3DWorld(ShowBase):
def __init__(self, width=1380, height=750, is_fullscreen=False, size=1.0, clear_color=LVecBase4f(0, 0.5, 0, 1),
name="qMeta3D"):
global _global_world_instance
global _global_render_pipeline
_global_world_instance = self
sort = -100
self.parent = None
# 设置基本配置
loadPrcFileData("", "show-frame-rate-meter 0")
loadPrcFileData("", "window-type offscreen") # 设置为离屏渲染
loadPrcFileData("", f"win-size {width} {height}")
loadPrcFileData("", "win-fixed-size #f") # 允许窗口调整大小
# 🚀 VR性能优化配置
loadPrcFileData("", "prefer-single-buffer true") # 减少缓冲区交换开销
loadPrcFileData("", "gl-force-flush false") # 避免强制glFlush导致的性能损失
loadPrcFileData("", "sync-video false") # 禁用默认VSync让OpenVR控制
loadPrcFileData("", "support-stencil false") # 禁用不必要的模板缓冲区
loadPrcFileData("", "clock-mode non-real-time")
# loadPrcFileData("", "gl-debug true")
if (is_fullscreen):
loadPrcFileData("", "fullscreen #t")
self.render_pipeline = RenderPipeline()
self.render_pipeline.pre_showbase_init()
ShowBase.__init__(self)
# 初始化渲染管线并设置可调整大小的标志
self.render_pipeline.create(self)
_global_render_pipeline = self.render_pipeline
# 创建 Qt 能读的 RGBA8 贴图
self.qt_output_tex = Texture("qt_output_tex")
self.qt_output_tex.set_format(Texture.F_rgba8)
self.qt_output_tex.set_component_type(Texture.T_unsigned_byte)
# # 获取图形管线对象
# gsg = self.win.getGsg()
# host = gsg.getEngine().getHost()
self.win.add_render_texture(self.qt_output_tex, GraphicsOutput.RTM_copy_ram)
#self.screenTexture = Texture()
#self.screenTexture.setMinfilter(Texture.FTLinear)
#self.screenTexture.setFormat(Texture.FRgba32)
#self.screenTexture.set_wrap_u(Texture.WM_clamp)
#self.screenTexture.set_wrap_v(Texture.WM_clamp)
# buff_size_x = int(self.win.get_x_size() * size)
# buff_size_y = int(self.win.get_y_size() * size)
# winprops = WindowProperties()
# winprops.set_size(buff_size_x, buff_size_y)
#
#
# props = FrameBufferProperties()
# props.set_rgb_color(True)
# props.set_rgba_bits(8, 8, 8, 8)
# props.set_depth_bits(8)
# self.buff = self.graphicsEngine.make_output(
# self.pipe, name, sort,
# props, winprops,
# GraphicsPipe.BF_resizeable,
# self.win.get_gsg(), self.win)
#self.screenTexture = render_pipeline._final_stage.target.color_tex
#self.buff.addRenderTexture(self.screenTexture, GraphicsOutput.RTMCopyRam)
# self.buff.set_sort(sort)
#self.cam = self.makeCamera(self.buff)
#self.render_pipeline._showbase.cam=self.makeCamera(self.buff)
#self.render_pipeline._showbase.cam=self.makeCamera(self.buff)
#self.render_pipeline._showbase.camera.reparentTo(self.render)
#base.camera.reparentTo(self.render)
#self.cam.reparentTo(self.render) # 可选同步
#render_pipeline.set_camera(self.cam)
#添加渲染效果
#self.cam = self.render_pipeline._showbase.cam
#self.camNode = self.cam.node()
#self.camLens = self.camNode.get_lens()
self.render_pipeline._showbase.camera = self.render_pipeline._showbase.cam
#self.render_pipeline.daytime_mgr.update()
# if clear_color is None:
# self.buff.set_clear_active(GraphicsOutput.RTPColor, False)
# else:
# self.buff.set_clear_color(clear_color)
# self.buff.set_clear_active(GraphicsOutput.RTPColor, True)
# self.disableMouse()
self.mouse_controller = CustomMouseController(self)
self.mouse_controller.setUp()
# 添加错误处理钩子
self.accept("transform_state_error", self._handle_transform_error)
def _handle_transform_error(self):
"""处理TransformState相关的错误"""
try:
from panda3d.core import TransformState, RenderState
TransformState.clear_cache()
RenderState.clear_cache()
print("已清理TransformState和RenderState缓存")
except Exception as e:
print(f"清理缓存时出错: {e}")
def render_pipeline(self):
"""获取 RenderPipeline 实例"""
return self._render_pipeline
def set_parent(self, parent: QWidget):
self.parent = parent
self.mouseWatcherNode = QMouseWatcherNode(parent)
def getAspectRatio(self, win = None):
if win is None and self.parent is not None:
return float(self.parent.width()) / float(self.parent.height())
else:
return super().getAspectRatio(win)
def get_render_pipeline():
"""获取全局 RenderPipeline 单例"""
if _global_render_pipeline is None:
raise RuntimeError(
"RenderPipeline has not been initialized yet. Please create a 3DWorld instance first.")
return _global_render_pipeline
def resize_buffer(self, width: int, height: int):
props = WindowProperties()
props.set_size(width, height)
self.win.request_properties(props)
# 重新分配输出贴图的大小
self.qt_output_tex.set_x_size(width)
self.qt_output_tex.set_y_size(height)
# 更新 lens 的 aspect ratio
if self.camLens:
self.camLens.set_film_size(width, height) # 或 set_aspect_ratio(width / height)
# 强制更新窗口(有时在 Qt 内嵌时需要)
self.graphicsEngine.open_windows()