EG/QPanda3D/QPanda3DWidget.py

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# -*- coding: utf-8-*-
"""
Module : QPanda3DWidget
Author : Saifeddine ALOUI
Description :
This is the QWidget to be inserted in your standard PyQt5 application.
It takes a Panda3DWorld object at init time.
You should first create the Panda3DWorkd object before creating this widget.
"""
# PyQt imports
from PyQt5 import QtWidgets, QtGui
from PyQt5.QtCore import *
from PyQt5.QtGui import *
from PyQt5.QtWidgets import *
from direct.task.TaskManagerGlobal import taskMgr
# Panda imports
from panda3d.core import Texture, WindowProperties, CallbackGraphicsWindow
from panda3d.core import loadPrcFileData
from QPanda3D.QPanda3D_Buttons_Translation import QPanda3D_Button_translation
from QPanda3D.QPanda3D_Keys_Translation import QPanda3D_Key_translation
from QPanda3D.QPanda3D_Modifiers_Translation import QPanda3D_Modifier_translation
__all__ = ["QPanda3DWidget"]
class QPanda3DSynchronizer(QTimer):
def __init__(self, qPanda3DWidget, FPS=60):
QTimer.__init__(self)
self.qPanda3DWidget = qPanda3DWidget
dt = 1000 / FPS
self.setInterval(int(dt))
self.timeout.connect(self.tick)
# def tick(self):
# taskMgr.step()
# self.qPanda3DWidget.update()
def tick(self):
try:
taskMgr.step()
self.qPanda3DWidget.update()
except:
# 静默处理所有异常,包括 has_mat() 断言错误
pass
def get_panda_key_modifiers(evt):
panda_mods = []
qt_mods = evt.modifiers()
for qt_mod, panda_mod in QPanda3D_Modifier_translation.items():
if (qt_mods & qt_mod) == qt_mod:
panda_mods.append(panda_mod)
return panda_mods
def get_panda_key_modifiers_prefix(evt):
# join all modifiers (except NoModifier, which is None) with '-'
prefix = "-".join([mod for mod in get_panda_key_modifiers(evt) if mod is not None])
# if the prefix is not empty, append a '-'
if prefix:
prefix += '-'
return prefix
class QPanda3DWidget(QWidget):
"""
An interactive panda3D QWidget
Parent : Parent QT Widget
FPS : Number of frames per socond to refresh the screen
debug: Switch printing key events to console on/off
"""
def __init__(self, panda3DWorld, parent=None, FPS=60, debug=False):
QWidget.__init__(self, parent)
self.rp_sync_requested = False
# set fixed geometry
self.panda3DWorld = panda3DWorld
self.panda3DWorld.set_parent(self)
# Setup a timer in Qt that runs taskMgr.step() to simulate Panda's own main loop
# pandaTimer = QTimer(self)
# pandaTimer.timeout.connect()
# pandaTimer.start(0)
self.setFocusPolicy(Qt.StrongFocus)
# Setup another timer that redraws this widget in a specific FPS
# redrawTimer = QTimer(self)
# redrawTimer.timeout.connect(self.update)
# redrawTimer.start(1000/FPS)
self.paintSurface = QPainter()
self.rotate = QTransform()
self.rotate.rotate(180)
self.out_image = QImage()
size = self.panda3DWorld.cam.node().get_lens().get_film_size()
self.initial_film_size = QSizeF(size.x, size.y)
self.initial_size = self.size()
self.synchronizer = QPanda3DSynchronizer(self, FPS)
self.synchronizer.start()
self.debug = debug
def mousePressEvent(self, evt):
button = evt.button()
try:
b = "{}{}".format(get_panda_key_modifiers_prefix(evt), QPanda3D_Button_translation[button])
if self.debug:
print(b)
messenger.send(b,[{"x":evt.x(),"y":evt.y()}])
except:
print("Unimplemented button. Please send an issue on github to fix this problem")
def mouseMoveEvent(self, evt:QtGui.QMouseEvent):
button = evt.button()
try:
b = "mouse-move"
if self.debug:
print(b)
messenger.send(b,[{"x":evt.x(),"y":evt.y()}])
except:
print("Unimplemented button. Please send an issue on github to fix this problem")
def mouseReleaseEvent(self, evt):
button = evt.button()
try:
b = "{}{}-up".format(get_panda_key_modifiers_prefix(evt), QPanda3D_Button_translation[button])
if self.debug:
print(b)
messenger.send(b,[{"x":evt.x(),"y":evt.y()}])
except:
print("Unimplemented button. Please send an issue on github to fix this problem")
def wheelEvent(self, evt):
delta = evt.angleDelta().y()
try:
if self.debug:
print(f"wheel {delta}")
messenger.send('wheel',[{"delta":delta}])
except:
print("Unimplemented button. Please send an issue on github to fix this problem")
def keyPressEvent(self, evt):
key = evt.key()
try:
k = "{}{}".format(get_panda_key_modifiers_prefix(evt), QPanda3D_Key_translation[key])
if self.debug:
print(k)
messenger.send(k)
except:
print("Unimplemented key. Please send an issue on github to fix this problem")
def keyReleaseEvent(self, evt):
key = evt.key()
try:
k = "{}{}-up".format(get_panda_key_modifiers_prefix(evt), QPanda3D_Key_translation[key])
if self.debug:
print(k)
messenger.send(k)
except:
print("Unimplemented key. Please send an issue on github to fix this problem")
def resizeEvent(self, evt):
width = evt.size().width()
height = evt.size().height()
#print(f"width:{width}")
#print(f"height:{height}")
from Panda3DWorld import resize_buffer
#resize_buffer(width, height)
lens = self.panda3DWorld.cam.node().get_lens()
# lens.set_film_size(self.initial_film_size.width() * evt.size().width() / self.initial_size.width(),
# self.initial_film_size.height() * evt.size().height() / self.initial_size.height())
#self.sync_panda3d_window_size(width, height)
#self.panda3DWorld.buff.setSize(evt.size().width(), evt.size().height())
def minimumSizeHint(self):
return QSize(400, 300)
# Use the paint event to pull the contents of the panda texture to the widget
# def paintEvent(self, event):
# if self.panda3DWorld.screenTexture.mightHaveRamImage():
# tex = self.panda3DWorld.screenTexture
# gsg = base.win.getGsg()
# #self.panda3DWorld.screenTexture.store(gsg)
# base.graphicsEngine.extractTextureData(tex, gsg)
# self.panda3DWorld.screenTexture.setFormat(Texture.FRgba32)
# data = self.panda3DWorld.screenTexture.getRamImage().getData()
# img = QImage(data, self.panda3DWorld.screenTexture.getXSize(), self.panda3DWorld.screenTexture.getYSize(),
# QImage.Format_ARGB32).mirrored()
# self.paintSurface.begin(self)
# self.paintSurface.drawImage(0, 0, img)
# self.paintSurface.end()
# def paintEvent(self, event):
# tex = self.panda3DWorld.qt_output_tex
#
# gsg = base.win.getGsg()
#
#
# if not self.rp_sync_requested:
# base.graphicsEngine.extractTextureData(tex, gsg)
# self.rp_sync_requested = True
# self.update()
# return
#
# if tex.hasRamImage():
# data = tex.getRamImage().getData()
# width = tex.getXSize()
# height = tex.getYSize()
#
# # ✅ 应该 data 长度 = width * height * 4
# img = QImage(data, width, height, QImage.Format_ARGB32).mirrored()
#
# painter = QPainter(self)
# painter.drawImage(0, 0, img)
# painter.end()
#
# self.rp_sync_requested = False
# else:
# print("⚠️ Texture has no RAM image yet, retrying next frame")
# self.rp_sync_requested = False
# self.update()
# def paintEvent(self, event):
# tex = self.panda3DWorld.qt_output_tex
#
# gsg = base.win.getGsg()
#
# if not tex.hasRamImage():
# base.graphicsEngine.extractTextureData(tex, gsg)
# self.update() # 请求下一帧更新
# return
#
# data = tex.getRamImage().getData()
# width = tex.getXSize()
# height = tex.getYSize()
# expected_len = width * height * 4
#
# if len(data) != expected_len:
# print(f"⚠️ 像素数据长度异常({len(data)} != {expected_len}),跳过绘制")
# self.update()
# return
#
# # 一切正常才绘制
# img = QImage(data, width, height, QImage.Format_ARGB32).mirrored()
#
# painter = QPainter(self)
# painter.drawImage(0, 0, img)
# painter.end()
def paintEvent(self, event):
tex = self.panda3DWorld.qt_output_tex
gsg = base.win.getGsg()
if not gsg:
self.update()
return
if not tex.hasRamImage():
base.graphicsEngine.extractTextureData(tex, gsg)
self.update()
return
data = tex.getRamImage().getData()
tex_width = tex.getXSize()
tex_height = tex.getYSize()
expected_len = tex_width * tex_height * 4
if len(data) != expected_len:
print(f"⚠️ 像素数据长度异常({len(data)} != {expected_len}),跳过绘制")
self.update()
return
img = QImage(data, tex_width, tex_height, QImage.Format_ARGB32).mirrored()
widget_width = self.width()
widget_height = self.height()
painter = QPainter(self)
# 【保持宽高比的缩放】
scaled_img = img.scaled(widget_width, widget_height, Qt.KeepAspectRatio, Qt.SmoothTransformation)
# 居中绘制
x_offset = (widget_width - scaled_img.width()) // 2
y_offset = (widget_height - scaled_img.height()) // 2
painter.drawImage(x_offset, y_offset, scaled_img)
painter.end()
def sync_panda3d_window_size(self, width, height):
"""同步 Panda3D 窗口尺寸到 Qt 窗口尺寸"""
try:
from panda3d.core import WindowProperties, LVecBase2i
# 确保尺寸是4的倍数RenderPipeline 要求)
adjusted_width = width - width % 4
adjusted_height = height - height % 4
# 更新窗口属性
props = WindowProperties()
props.setSize(adjusted_width, adjusted_height)
# 对于 offscreen 渲染,直接更新窗口属性
if self.panda3DWorld.win:
self.panda3DWorld.win.request_properties(props)
# 手动触发 RenderPipeline 的尺寸更新逻辑
if hasattr(self.panda3DWorld, 'render_pipeline'):
# 更新全局分辨率
from RenderPipelineFile.rpcore.globals import Globals
Globals.native_resolution = LVecBase2i(adjusted_width, adjusted_height)
# 重新计算渲染分辨率
self.panda3DWorld.render_pipeline._compute_render_resolution()
# 通知各个管理器处理尺寸变化
self.panda3DWorld.render_pipeline.light_mgr.compute_tile_size()
self.panda3DWorld.render_pipeline.stage_mgr.handle_window_resize()
if hasattr(self.panda3DWorld.render_pipeline, 'debugger'):
self.panda3DWorld.render_pipeline.debugger.handle_window_resize()
# 触发插件的窗口尺寸变化钩子
self.panda3DWorld.render_pipeline.plugin_mgr.trigger_hook("window_resized")
print(f"Panda3D 窗口尺寸已同步为: {adjusted_width} x {adjusted_height}")
except Exception as e:
print(f"同步 Panda3D 窗口尺寸失败: {str(e)}")