303 lines
10 KiB
Python
303 lines
10 KiB
Python
"""
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植被分布和生态模拟插件
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为EG引擎提供完整的植被分布和生态系统模拟功能
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"""
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from .core.vegetation_manager import VegetationManager
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from .core.ecosystem_manager import EcosystemManager
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from .ecosystem.animal_simulator import AnimalSimulator
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from .ecosystem.ecosystem_dynamics import EcosystemDynamics
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from .ecosystem.eco_interactions import EcoInteractions
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from .vegetation.vegetation_spawner import VegetationSpawner
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from .vegetation.growth_simulator import GrowthSimulator
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from .terrain.terrain_influence import TerrainInfluence
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from .seasons.seasonal_effects import SeasonalEffects
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from .visualization.eco_visualizer import EcoVisualizer
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from .visualization.advanced_visuals import AdvancedVisuals
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from .editor.eco_editor import EcoEditor
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from .editor.preset_manager import PresetManager
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from .utils.eco_utils import EcoUtils
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class VegetationEcosystemPlugin:
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"""
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植被分布和生态模拟插件主类
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整合所有植被和生态系统功能模块
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"""
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def __init__(self, engine):
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"""
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初始化植被分布和生态模拟插件
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Args:
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engine: EG引擎实例
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"""
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self.engine = engine
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self.name = "VegetationEcosystem"
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self.version = "1.0.0"
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self.author = "EG Plugin System"
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# 功能模块
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self.vegetation_manager = None
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self.ecosystem_manager = None
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self.animal_simulator = None
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self.ecosystem_dynamics = None
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self.ecosystem_interactions = None
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self.vegetation_spawner = None
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self.growth_simulator = None
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self.terrain_influence = None
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self.seasonal_effects = None
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self.eco_visualizer = None
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self.advanced_visuals = None
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self.eco_editor = None
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self.preset_manager = None
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self.eco_utils = None
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# 插件状态
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self.enabled = False
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self.initialized = False
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# 性能统计
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self.stats = {
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'vegetation_spawned': 0,
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'ecosystem_updates': 0,
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'animals_simulated': 0,
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'growth_cycles': 0
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}
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print(f"✓ 植被分布和生态模拟插件 v{self.version} 已创建")
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def initialize(self) -> bool:
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"""
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初始化插件
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Returns:
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是否初始化成功
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"""
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try:
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print("正在初始化植被分布和生态模拟插件...")
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# 初始化核心组件
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self.vegetation_manager = VegetationManager(self)
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self.ecosystem_manager = EcosystemManager(self)
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self.animal_simulator = AnimalSimulator(self)
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self.ecosystem_dynamics = EcosystemDynamics(self)
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self.ecosystem_interactions = EcoInteractions(self)
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self.vegetation_spawner = VegetationSpawner(self)
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self.growth_simulator = GrowthSimulator(self)
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self.terrain_influence = TerrainInfluence(self)
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self.seasonal_effects = SeasonalEffects(self)
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self.eco_visualizer = EcoVisualizer(self)
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self.advanced_visuals = AdvancedVisuals(self)
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self.eco_editor = EcoEditor(self)
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self.preset_manager = PresetManager(self)
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self.eco_utils = EcoUtils(self)
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# 初始化各个模块
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modules = [
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self.vegetation_manager,
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self.ecosystem_manager,
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self.animal_simulator,
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self.ecosystem_dynamics,
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self.ecosystem_interactions,
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self.vegetation_spawner,
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self.growth_simulator,
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self.terrain_influence,
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self.seasonal_effects,
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self.eco_visualizer,
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self.advanced_visuals,
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self.eco_editor,
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self.preset_manager,
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self.eco_utils
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]
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for module in modules:
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if module and not module.initialize():
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print(f"✗ 模块初始化失败: {module.__class__.__name__}")
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return False
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self.initialized = True
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print("✓ 植被分布和生态模拟插件初始化完成")
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return True
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except Exception as e:
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print(f"✗ 植被分布和生态模拟插件初始化失败: {e}")
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import traceback
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traceback.print_exc()
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return False
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def enable(self) -> bool:
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"""
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启用插件
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Returns:
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是否启用成功
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"""
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try:
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if not self.initialized:
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print("✗ 插件未初始化")
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return False
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print("正在启用植被分布和生态模拟插件...")
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# 启用各个模块
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modules = [
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self.vegetation_manager,
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self.ecosystem_manager,
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self.animal_simulator,
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self.ecosystem_dynamics,
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self.ecosystem_interactions,
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self.vegetation_spawner,
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self.growth_simulator,
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self.terrain_influence,
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self.seasonal_effects,
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self.eco_visualizer,
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self.advanced_visuals,
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self.eco_editor,
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self.preset_manager,
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self.eco_utils
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]
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for module in modules:
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if module and not module.enable():
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print(f"✗ 模块启用失败: {module.__class__.__name__}")
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return False
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self.enabled = True
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print("✓ 植被分布和生态模拟插件已启用")
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return True
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except Exception as e:
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print(f"✗ 植被分布和生态模拟插件启用失败: {e}")
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import traceback
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traceback.print_exc()
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return False
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def disable(self):
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"""禁用插件"""
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try:
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if not self.enabled:
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return
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print("正在禁用植被分布和生态模拟插件...")
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# 禁用各个模块
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modules = [
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self.vegetation_manager,
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self.ecosystem_manager,
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self.animal_simulator,
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self.ecosystem_dynamics,
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self.ecosystem_interactions,
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self.vegetation_spawner,
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self.growth_simulator,
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self.terrain_influence,
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self.seasonal_effects,
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self.eco_visualizer,
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self.advanced_visuals,
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self.eco_editor,
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self.preset_manager,
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self.eco_utils
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]
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for module in modules:
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if module:
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module.disable()
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self.enabled = False
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print("✓ 植被分布和生态模拟插件已禁用")
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except Exception as e:
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print(f"✗ 植被分布和生态模拟插件禁用失败: {e}")
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import traceback
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traceback.print_exc()
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def finalize(self):
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"""清理插件资源"""
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try:
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print("正在清理植被分布和生态模拟插件资源...")
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# 清理各个模块
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modules = [
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self.vegetation_manager,
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self.ecosystem_manager,
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self.animal_simulator,
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self.ecosystem_dynamics,
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self.ecosystem_interactions,
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self.vegetation_spawner,
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self.growth_simulator,
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self.terrain_influence,
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self.seasonal_effects,
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self.eco_visualizer,
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self.advanced_visuals,
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self.eco_editor,
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self.preset_manager,
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self.eco_utils
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]
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for module in modules:
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if module:
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module.finalize()
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self.initialized = False
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print("✓ 植被分布和生态模拟插件资源已清理")
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except Exception as e:
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print(f"✗ 植被分布和生态模拟插件资源清理失败: {e}")
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import traceback
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traceback.print_exc()
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def update(self, dt: float):
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"""
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更新插件状态
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Args:
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dt: 时间增量(秒)
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"""
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try:
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if not self.enabled:
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return
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# 更新各个模块
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modules = [
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self.vegetation_manager,
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self.ecosystem_manager,
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self.animal_simulator,
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self.ecosystem_dynamics,
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self.ecosystem_interactions,
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self.vegetation_spawner,
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self.growth_simulator,
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self.terrain_influence,
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self.seasonal_effects,
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self.eco_visualizer,
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self.advanced_visuals,
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self.eco_editor,
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self.preset_manager,
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self.eco_utils
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]
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for module in modules:
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if module:
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module.update(dt)
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except Exception as e:
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print(f"✗ 植被分布和生态模拟插件更新失败: {e}")
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import traceback
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traceback.print_exc()
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def get_stats(self) -> dict:
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"""
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获取插件统计信息
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Returns:
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统计信息字典
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"""
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return self.stats.copy()
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def reset_stats(self):
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"""重置统计信息"""
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self.stats = {
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'vegetation_spawned': 0,
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'ecosystem_updates': 0,
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'animals_simulated': 0,
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'growth_cycles': 0
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}
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print("✓ 植被分布和生态模拟统计信息已重置") |