84 lines
2.9 KiB
Python
84 lines
2.9 KiB
Python
"""
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RenderPipeline
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Copyright (c) 2014-2016 tobspr <tobias.springer1@gmail.com>
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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"""
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from panda3d.core import Vec2, Vec3, TextNode, Vec4
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from direct.gui.OnscreenText import OnscreenText
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from rpcore.globals import Globals
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from rpcore.rpobject import RPObject
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class Text(RPObject):
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""" Simple wrapper around OnscreenText, providing a simpler interface """
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def __init__(self, text="", parent=None, x=0, y=0, size=10, align="left",
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color=None, may_change=False, font=None):
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""" Constructs a new text. The parameters are almost equal to the
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parameters of OnscreenText """
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RPObject.__init__(self)
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if color is None:
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color = Vec3(1)
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align_mode = TextNode.A_left
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if align == "center":
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align_mode = TextNode.A_center
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elif align == "right":
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align_mode = TextNode.A_right
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if font is None:
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font = Globals.font
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# Should always have a global font. Never use the default panda font!
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assert font
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self._initial_pos = Vec2(x, -y)
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self._node = OnscreenText(
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text=text, parent=parent, pos=self._initial_pos, scale=size,
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align=align_mode, fg=Vec4(color.x, color.y, color.z, 1.0),
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font=font, mayChange=may_change)
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@property
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def node(self):
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""" Returns a handle to the internlally used node """
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return self._node
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def set_text(self, text):
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""" Changes the text, remember to pass may_change to the constructor,
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otherwise this method does not work. """
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self._node["text"] = text
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def get_initial_pos(self):
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""" Returns the initial position of the text. This can be used for
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animations """
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return self._initial_pos
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def pos_interval(self, *args, **kwargs):
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""" Returns a pos interval, this is a wrapper around
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NodePath.pos_interval """
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return self._node.pos_interval(*args, **kwargs)
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