49 lines
1.7 KiB
YAML
49 lines
1.7 KiB
YAML
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settings: !!omap
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- grid_resolution:
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type: power_of_two
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range: [32, 384]
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default: 256
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label: Voxel Grid Resolution
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description: >
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Resolution of the voxel grid. This highly impacts performance and
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memory requirements. A grid of 32^3 almost requires no memory, while
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a grid of 512^3 requires about 1,0 GB of VRAM. However, the higher
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the grid resolution, the more detail will be visible in the GI.
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Power-of-two sizes are preferred.
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- grid_ws_size:
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type: float
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range: [5.0, 150.0]
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default: 100.0
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label: Worlspace Grid Size
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description: >
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This controls the dimensions of the voxel grid. The voxel grid is
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centered arround the camera, and has an equal size in each dimension.
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This setting controls the size of the grid in world space. A size of
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40.0 for example makes the grid 80x80x80 world-space units big.
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- diffuse_cone_steps:
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type: int
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range: [2, 32]
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default: 32
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shader_runtime: true
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label: Diffuse Cone Steps
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description: >
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Amount of steps to trace for each diffuse cone. A higher amount will
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lead to more color bleeding, however it also affects performance.
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- specular_cone_steps:
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type: int
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range: [2, 150]
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default: 150
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shader_runtime: true
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label: Specular Cone Steps
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description: >
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Amount of steps to trace for the specular cone. A higher amount will
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cause reflections to range further, however it also affects performance.
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daytime_settings:
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