EG/RenderPipelineFile/rpplugins/vxgi/config.yaml
2025-07-24 11:37:46 +08:00

49 lines
1.7 KiB
YAML

settings: !!omap
- grid_resolution:
type: power_of_two
range: [32, 384]
default: 256
label: Voxel Grid Resolution
description: >
Resolution of the voxel grid. This highly impacts performance and
memory requirements. A grid of 32^3 almost requires no memory, while
a grid of 512^3 requires about 1,0 GB of VRAM. However, the higher
the grid resolution, the more detail will be visible in the GI.
Power-of-two sizes are preferred.
- grid_ws_size:
type: float
range: [5.0, 150.0]
default: 100.0
label: Worlspace Grid Size
description: >
This controls the dimensions of the voxel grid. The voxel grid is
centered arround the camera, and has an equal size in each dimension.
This setting controls the size of the grid in world space. A size of
40.0 for example makes the grid 80x80x80 world-space units big.
- diffuse_cone_steps:
type: int
range: [2, 32]
default: 32
shader_runtime: true
label: Diffuse Cone Steps
description: >
Amount of steps to trace for each diffuse cone. A higher amount will
lead to more color bleeding, however it also affects performance.
- specular_cone_steps:
type: int
range: [2, 150]
default: 150
shader_runtime: true
label: Specular Cone Steps
description: >
Amount of steps to trace for the specular cone. A higher amount will
cause reflections to range further, however it also affects performance.
daytime_settings: