EG/RenderPipelineFile/rpplugins/clouds/config.yaml
2025-07-24 11:37:46 +08:00

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YAML

settings: !!omap
# - cloud_decay:
# type: float
# range: [0.0, 10.0]
# default: 3.0
# label: Cloud Decay
# description: >
# Controls how the cloud intensity decays to the top.
# shader_runtime: true
- raymarch_steps:
type: int
range: [16, 256]
default: 160
label: Raymarch Steps
shader_runtime: true
description: >
Controls how many steps should be taken through the cloud voxel grid
to integrate the cloud density. Higher values produce more accurate
result but also require more performance.
daytime_settings: !!omap
- cloud_brightness:
type: scalar
unit: percent
range: [0, 2]
default: 1.0
logarithmic_factor: 2.0
label: Cloud brightness
description: >
Brightness of all cloud layers, controlls how bright the clouds are.
A value of zero causes no clouds.