EG/RenderPipelineFile
2026-01-26 11:03:29 +08:00
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.idea 编译修复 2025-12-12 16:16:15 +08:00
config 编译修复 2025-12-12 16:16:15 +08:00
core ui替换 2026-01-26 11:03:29 +08:00
data 编译修复 2025-12-12 16:16:15 +08:00
effects 编译修复 2025-12-12 16:16:15 +08:00
rp ui替换 2026-01-26 11:03:29 +08:00
rpcore 编译修复 2025-12-12 16:16:15 +08:00
rplibs 编译修复 2025-12-12 16:16:15 +08:00
rpplugins 编译修复 2025-12-12 16:16:15 +08:00
rptemp/core ui替换 2026-01-26 11:03:29 +08:00
toolkit 编译修复 2025-12-12 16:16:15 +08:00
__init__.py 添加渲染效果 2025-07-24 11:37:46 +08:00
.flake8 编译修复 2025-12-12 16:16:15 +08:00
.gitignore 编译修复 2025-12-12 16:16:15 +08:00
.pylintrc 编译修复 2025-12-12 16:16:15 +08:00
.travis.yml 编译修复 2025-12-12 16:16:15 +08:00
Default_NRM_2K.png 制作粗糙度和金属性贴图 2025-07-31 15:12:10 +08:00
Default_Rough.png 制作粗糙度和金属性贴图 2025-07-31 15:12:10 +08:00
LICENSE.txt 编译修复 2025-12-12 16:16:15 +08:00
README.md 编译修复 2025-12-12 16:16:15 +08:00
setup.py 编译修复 2025-12-12 16:16:15 +08:00
start_daytime_editor.py 编译修复 2025-12-12 16:16:15 +08:00
start_plugin_configurator.py 编译修复 2025-12-12 16:16:15 +08:00

Join the chat at https://gitter.im/tobspr/RenderPipeline Build Status

Deferred Rendering Pipeline with Physically Based Shading

Deferred Realtime Rendering Pipeline with Physically Based Shading for the Panda3D Game Engine.

Core Features

  • Physically Based Shading
  • Deferred Rendering
  • Advanced Post-Processing Effects and Framework
  • Time of Day System
  • Plugin System

Screenshots

You can click on the images to enlarge them. Besides of that, you can find many more screenshots in my dropbox folder.

Forest

Material demo

Screen space reflections

Car rendering Car rendering

Plugin and Time of Day editor:

Terrain and volumetric clouds

See the Feature List for a list of features, and list of techniques I intend to implement.

You can find my todo list for the render pipeline here: Render Pipeline Roadmap.

Getting Started / Wiki

You should checkout the wiki if you want to find out more about the pipeline: Render Pipeline WIKI

There is also a page about getting started there: Getting Started

Requirements

  • OpenGL 4.3 capable GPU (and drivers)
  • Panda3D Development Build
  • 1 GB Graphics Memory recommended (Can run with less, depends on enabled plugins and resolution)

Notice: It seems that the drivers for Intel HD Graphics on Linux are not capable of all 4.3 features, so the pipeline is not able to run there!

If you want to use the C++ Modules, checkout Building the C++ Modules to get a list of requirements for them.

Reporting Bugs / Contributing

If you find bugs, or find information missing in the wiki, or want to contribute, you can find me most of the time in the #panda3d channel on freenode.

If I shouldn't be there, feel free to contact me per E-Mail: tobias.springer1@googlemail.com