752 lines
24 KiB
Python
752 lines
24 KiB
Python
"""
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房间分配器模块
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为匹配成功的玩家创建和分配房间
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"""
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import time
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import uuid
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from typing import Dict, Any, List, Optional
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class RoomAllocator:
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"""
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房间分配器
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为匹配成功的玩家创建和分配房间
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"""
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def __init__(self, plugin):
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"""
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初始化房间分配器
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Args:
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plugin: 匹配系统插件实例
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"""
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self.plugin = plugin
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self.enabled = False
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self.initialized = False
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# 房间配置
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self.room_config = {
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"default_max_players": 8,
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"enable_room_passwords": True,
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"enable_room_visibility": True,
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"room_timeout": 3600, # 1小时无活动房间自动关闭
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"max_rooms": 1000,
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"enable_persistent_rooms": False
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}
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# 房间状态
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self.room_state = {
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"total_rooms": 0,
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"active_rooms": 0,
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"occupied_rooms": 0,
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"available_rooms": 0
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}
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# 房间存储
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self.rooms = {} # 房间数据
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self.player_rooms = {} # 玩家所在房间映射
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# 房间统计
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self.room_stats = {
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"rooms_created": 0,
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"rooms_destroyed": 0,
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"players_added": 0,
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"players_removed": 0,
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"room_errors": 0
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}
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# 回调函数
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self.room_callbacks = {
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"room_created": [],
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"room_destroyed": [],
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"player_added": [],
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"player_removed": [],
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"room_error": []
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}
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# 时间戳记录
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self.last_cleanup = 0.0
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self.last_stats_reset = 0.0
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print("✓ 房间分配器已创建")
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def initialize(self) -> bool:
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"""
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初始化房间分配器
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Returns:
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是否初始化成功
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"""
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try:
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print("正在初始化房间分配器...")
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self.initialized = True
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print("✓ 房间分配器初始化完成")
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return True
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except Exception as e:
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print(f"✗ 房间分配器初始化失败: {e}")
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self.room_stats["room_errors"] += 1
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import traceback
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traceback.print_exc()
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return False
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def enable(self) -> bool:
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"""
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启用房间分配器
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Returns:
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是否启用成功
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"""
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try:
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if not self.initialized:
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print("✗ 房间分配器未初始化")
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return False
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self.enabled = True
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print("✓ 房间分配器已启用")
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return True
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except Exception as e:
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print(f"✗ 房间分配器启用失败: {e}")
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self.room_stats["room_errors"] += 1
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import traceback
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traceback.print_exc()
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return False
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def disable(self):
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"""禁用房间分配器"""
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try:
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self.enabled = False
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# 销毁所有房间
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self._destroy_all_rooms()
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print("✓ 房间分配器已禁用")
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except Exception as e:
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print(f"✗ 房间分配器禁用失败: {e}")
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self.room_stats["room_errors"] += 1
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import traceback
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traceback.print_exc()
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def finalize(self):
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"""清理房间分配器资源"""
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try:
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# 禁用房间分配器
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if self.enabled:
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self.disable()
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# 清理回调
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self.room_callbacks.clear()
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self.initialized = False
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print("✓ 房间分配器资源已清理")
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except Exception as e:
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print(f"✗ 房间分配器资源清理失败: {e}")
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import traceback
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traceback.print_exc()
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def update(self, dt: float):
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"""
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更新房间分配器状态
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Args:
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dt: 时间增量(秒)
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"""
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try:
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if not self.enabled:
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return
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current_time = time.time()
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# 定期清理过期房间
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if current_time - self.last_cleanup >= 300.0: # 每5分钟清理一次
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self._cleanup_expired_rooms(current_time)
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self.last_cleanup = current_time
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except Exception as e:
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print(f"✗ 房间分配器更新失败: {e}")
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self.room_stats["room_errors"] += 1
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import traceback
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traceback.print_exc()
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def _cleanup_expired_rooms(self, current_time: float):
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"""清理过期房间"""
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try:
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expired_rooms = []
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for room_id, room_data in self.rooms.items():
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# 检查房间是否超时
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if current_time - room_data.get("last_activity", 0) > self.room_config["room_timeout"]:
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# 检查房间是否为空
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if len(room_data.get("players", {})) == 0:
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expired_rooms.append(room_id)
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# 销毁过期房间
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for room_id in expired_rooms:
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self.destroy_room(room_id)
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except Exception as e:
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print(f"✗ 过期房间清理失败: {e}")
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self.room_stats["room_errors"] += 1
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def _destroy_all_rooms(self):
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"""销毁所有房间"""
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try:
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room_ids = list(self.rooms.keys())
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for room_id in room_ids:
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self.destroy_room(room_id)
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except Exception as e:
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print(f"✗ 所有房间销毁失败: {e}")
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self.room_stats["room_errors"] += 1
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def create_room(self, room_name: str = None, room_settings: Dict[str, Any] = None,
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room_password: str = None) -> Optional[str]:
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"""
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创建房间
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Args:
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room_name: 房间名称
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room_settings: 房间设置
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room_password: 房间密码
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Returns:
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房间ID或None
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"""
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try:
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if not self.enabled:
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return None
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# 检查房间数量限制
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if len(self.rooms) >= self.room_config["max_rooms"]:
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print("✗ 房间数量已达上限")
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self.room_stats["room_errors"] += 1
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return None
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# 生成房间ID
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room_id = f"room_{int(time.time() * 1000000)}"
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# 使用默认设置或传入设置
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settings = {
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"max_players": self.room_config["default_max_players"],
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"is_public": True,
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"allow_spectators": True
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}
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if room_settings:
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settings.update(room_settings)
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# 创建房间数据
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room_data = {
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"room_id": room_id,
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"room_name": room_name or f"房间-{room_id[:8]}",
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"settings": settings,
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"password": room_password,
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"players": {}, # 玩家ID到玩家数据的映射
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"host_player_id": None,
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"created_time": time.time(),
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"last_activity": time.time(),
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"room_state": {}, # 房间状态数据
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"custom_data": {} # 自定义房间数据
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}
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# 添加到房间列表
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self.rooms[room_id] = room_data
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self.room_state["total_rooms"] += 1
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self.room_state["active_rooms"] += 1
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self.room_stats["rooms_created"] += 1
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# 触发房间创建回调
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self._trigger_room_callback("room_created", {
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"room_id": room_id,
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"room_name": room_data["room_name"],
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"settings": settings,
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"timestamp": room_data["created_time"]
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})
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print(f"✓ 房间已创建: {room_id} ({room_data['room_name']})")
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return room_id
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except Exception as e:
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print(f"✗ 房间创建失败: {e}")
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self.room_stats["room_errors"] += 1
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return None
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def destroy_room(self, room_id: str) -> bool:
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"""
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销毁房间
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Args:
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room_id: 房间ID
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Returns:
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是否销毁成功
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"""
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try:
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if not self.enabled:
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return False
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# 检查房间是否存在
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if room_id not in self.rooms:
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print(f"✗ 房间不存在: {room_id}")
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return False
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room_data = self.rooms[room_id]
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# 通知房间内所有玩家
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player_ids = list(room_data["players"].keys())
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for player_id in player_ids:
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self._notify_player_room_destroyed(player_id, room_id)
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# 移除房间
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del self.rooms[room_id]
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self.room_state["active_rooms"] -= 1
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self.room_stats["rooms_destroyed"] += 1
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# 触发房间销毁回调
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self._trigger_room_callback("room_destroyed", {
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"room_id": room_id,
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"room_name": room_data["room_name"],
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"timestamp": time.time()
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})
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print(f"✓ 房间已销毁: {room_id}")
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return True
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except Exception as e:
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print(f"✗ 房间销毁失败: {e}")
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self.room_stats["room_errors"] += 1
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return False
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def _notify_player_room_destroyed(self, player_id: str, room_id: str):
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"""
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通知玩家房间被销毁
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Args:
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player_id: 玩家ID
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room_id: 房间ID
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"""
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try:
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# 从玩家房间映射中移除
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if player_id in self.player_rooms:
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del self.player_rooms[player_id]
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except Exception as e:
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print(f"✗ 玩家房间销毁通知失败: {e}")
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self.room_stats["room_errors"] += 1
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def add_client_to_room(self, room_id: str, player_id: str, player_data: Dict[str, Any] = None) -> bool:
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"""
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添加玩家到房间
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Args:
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room_id: 房间ID
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player_id: 玩家ID
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player_data: 玩家数据
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Returns:
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是否添加成功
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"""
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try:
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if not self.enabled:
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return False
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# 检查房间是否存在
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if room_id not in self.rooms:
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print(f"✗ 房间不存在: {room_id}")
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self.room_stats["room_errors"] += 1
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return False
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room_data = self.rooms[room_id]
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# 检查房间是否已满
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if len(room_data["players"]) >= room_data["settings"]["max_players"]:
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print(f"✗ 房间已满: {room_id}")
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return False
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# 检查房间密码
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if room_data["password"] and not self._verify_room_password(room_id, player_data):
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print(f"✗ 房间密码错误: {room_id}")
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return False
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# 添加玩家到房间
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player_info = player_data or {}
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player_info["join_time"] = time.time()
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player_info["last_activity"] = time.time()
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room_data["players"][player_id] = player_info
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room_data["last_activity"] = time.time()
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# 设置房间主机(如果是第一个玩家)
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if room_data["host_player_id"] is None:
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room_data["host_player_id"] = player_id
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# 更新玩家房间映射
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self.player_rooms[player_id] = room_id
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self.room_stats["players_added"] += 1
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# 触发玩家添加回调
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self._trigger_room_callback("player_added", {
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"room_id": room_id,
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"room_name": room_data["room_name"],
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"player_id": player_id,
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"timestamp": time.time()
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})
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print(f"✓ 玩家已加入房间: {player_id} -> {room_id}")
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return True
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except Exception as e:
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print(f"✗ 玩家加入房间失败: {e}")
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self.room_stats["room_errors"] += 1
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return False
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def remove_client_from_room(self, room_id: str, player_id: str) -> bool:
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"""
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从房间移除玩家
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Args:
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room_id: 房间ID
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player_id: 玩家ID
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Returns:
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是否移除成功
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"""
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try:
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if not self.enabled:
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return False
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# 检查房间是否存在
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if room_id not in self.rooms:
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print(f"✗ 房间不存在: {room_id}")
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return False
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room_data = self.rooms[room_id]
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# 检查玩家是否在房间中
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if player_id not in room_data["players"]:
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print(f"✗ 玩家不在房间中: {player_id}")
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return False
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# 移除玩家
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del room_data["players"][player_id]
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room_data["last_activity"] = time.time()
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# 更新主机(如果移除的是主机)
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if room_data["host_player_id"] == player_id:
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if room_data["players"]:
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# 选择第一个玩家作为新主机
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room_data["host_player_id"] = next(iter(room_data["players"]))
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else:
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room_data["host_player_id"] = None
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# 移除玩家房间映射
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if player_id in self.player_rooms:
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del self.player_rooms[player_id]
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self.room_stats["players_removed"] += 1
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# 触发玩家移除回调
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self._trigger_room_callback("player_removed", {
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"room_id": room_id,
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"room_name": room_data["room_name"],
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"player_id": player_id,
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"timestamp": time.time()
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})
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# 如果房间为空,销毁房间
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if len(room_data["players"]) == 0:
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self.destroy_room(room_id)
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print(f"✓ 玩家已离开房间: {player_id} <- {room_id}")
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return True
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except Exception as e:
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print(f"✗ 玩家离开房间失败: {e}")
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self.room_stats["room_errors"] += 1
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return False
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def _verify_room_password(self, room_id: str, player_data: Dict[str, Any]) -> bool:
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"""
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验证房间密码
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Args:
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room_id: 房间ID
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player_data: 玩家数据
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Returns:
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密码是否正确
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"""
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try:
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if not self.room_config["enable_room_passwords"]:
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return True
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if room_id not in self.rooms:
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return False
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room_data = self.rooms[room_id]
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if not room_data["password"]:
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return True
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player_password = player_data.get("password") if player_data else None
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return player_password == room_data["password"]
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except Exception as e:
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print(f"✗ 房间密码验证失败: {e}")
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self.room_stats["room_errors"] += 1
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return False
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def get_room_info(self, room_id: str) -> Optional[Dict[str, Any]]:
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"""
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获取房间信息
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Args:
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room_id: 房间ID
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Returns:
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房间信息或None
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"""
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try:
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if room_id in self.rooms:
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room_data = self.rooms[room_id]
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# 返回不包含敏感信息的房间信息
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safe_room_data = {
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"room_id": room_data["room_id"],
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"room_name": room_data["room_name"],
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"settings": room_data["settings"],
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"player_count": len(room_data["players"]),
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"has_password": bool(room_data["password"]),
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"host_player_id": room_data["host_player_id"],
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"created_time": room_data["created_time"],
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"last_activity": room_data["last_activity"]
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}
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return safe_room_data
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else:
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return None
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except Exception as e:
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print(f"✗ 获取房间信息失败: {e}")
|
|
self.room_stats["room_errors"] += 1
|
|
return None
|
|
|
|
def get_player_room(self, player_id: str) -> Optional[str]:
|
|
"""
|
|
获取玩家所在房间
|
|
|
|
Args:
|
|
player_id: 玩家ID
|
|
|
|
Returns:
|
|
房间ID或None
|
|
"""
|
|
try:
|
|
return self.player_rooms.get(player_id)
|
|
except Exception as e:
|
|
print(f"✗ 获取玩家房间失败: {e}")
|
|
self.room_stats["room_errors"] += 1
|
|
return None
|
|
|
|
def get_room_players(self, room_id: str) -> List[str]:
|
|
"""
|
|
获取房间内所有玩家
|
|
|
|
Args:
|
|
room_id: 房间ID
|
|
|
|
Returns:
|
|
玩家ID列表
|
|
"""
|
|
try:
|
|
if room_id in self.rooms:
|
|
return list(self.rooms[room_id]["players"].keys())
|
|
else:
|
|
return []
|
|
|
|
except Exception as e:
|
|
print(f"✗ 获取房间玩家失败: {e}")
|
|
self.room_stats["room_errors"] += 1
|
|
return []
|
|
|
|
def update_room_state(self, room_id: str, state_data: Dict[str, Any]) -> bool:
|
|
"""
|
|
更新房间状态
|
|
|
|
Args:
|
|
room_id: 房间ID
|
|
state_data: 状态数据
|
|
|
|
Returns:
|
|
是否更新成功
|
|
"""
|
|
try:
|
|
if room_id not in self.rooms:
|
|
return False
|
|
|
|
self.rooms[room_id]["room_state"].update(state_data)
|
|
self.rooms[room_id]["last_activity"] = time.time()
|
|
return True
|
|
|
|
except Exception as e:
|
|
print(f"✗ 更新房间状态失败: {e}")
|
|
self.room_stats["room_errors"] += 1
|
|
return False
|
|
|
|
def set_room_custom_data(self, room_id: str, key: str, value: Any) -> bool:
|
|
"""
|
|
设置房间自定义数据
|
|
|
|
Args:
|
|
room_id: 房间ID
|
|
key: 数据键
|
|
value: 数据值
|
|
|
|
Returns:
|
|
是否设置成功
|
|
"""
|
|
try:
|
|
if room_id not in self.rooms:
|
|
return False
|
|
|
|
self.rooms[room_id]["custom_data"][key] = value
|
|
return True
|
|
|
|
except Exception as e:
|
|
print(f"✗ 设置房间自定义数据失败: {e}")
|
|
self.room_stats["room_errors"] += 1
|
|
return False
|
|
|
|
def get_room_custom_data(self, room_id: str, key: str, default: Any = None) -> Any:
|
|
"""
|
|
获取房间自定义数据
|
|
|
|
Args:
|
|
room_id: 房间ID
|
|
key: 数据键
|
|
default: 默认值
|
|
|
|
Returns:
|
|
数据值或默认值
|
|
"""
|
|
try:
|
|
if room_id not in self.rooms:
|
|
return default
|
|
|
|
return self.rooms[room_id]["custom_data"].get(key, default)
|
|
|
|
except Exception as e:
|
|
print(f"✗ 获取房间自定义数据失败: {e}")
|
|
self.room_stats["room_errors"] += 1
|
|
return default
|
|
|
|
def get_room_stats(self) -> Dict[str, Any]:
|
|
"""
|
|
获取房间统计信息
|
|
|
|
Returns:
|
|
房间统计字典
|
|
"""
|
|
return {
|
|
"state": self.room_state.copy(),
|
|
"stats": self.room_stats.copy(),
|
|
"config": self.room_config.copy(),
|
|
"current_rooms": len(self.rooms),
|
|
"current_players": len(self.player_rooms)
|
|
}
|
|
|
|
def reset_stats(self):
|
|
"""重置房间统计信息"""
|
|
try:
|
|
self.room_stats = {
|
|
"rooms_created": 0,
|
|
"rooms_destroyed": 0,
|
|
"players_added": 0,
|
|
"players_removed": 0,
|
|
"room_errors": 0
|
|
}
|
|
print("✓ 房间统计信息已重置")
|
|
except Exception as e:
|
|
print(f"✗ 房间统计信息重置失败: {e}")
|
|
|
|
def set_room_config(self, config: Dict[str, Any]) -> bool:
|
|
"""
|
|
设置房间配置
|
|
|
|
Args:
|
|
config: 房间配置字典
|
|
|
|
Returns:
|
|
是否设置成功
|
|
"""
|
|
try:
|
|
self.room_config.update(config)
|
|
print(f"✓ 房间配置已更新: {self.room_config}")
|
|
return True
|
|
except Exception as e:
|
|
print(f"✗ 房间配置设置失败: {e}")
|
|
return False
|
|
|
|
def get_room_config(self) -> Dict[str, Any]:
|
|
"""
|
|
获取房间配置
|
|
|
|
Returns:
|
|
房间配置字典
|
|
"""
|
|
return self.room_config.copy()
|
|
|
|
def _trigger_room_callback(self, callback_type: str, data: Dict[str, Any]):
|
|
"""
|
|
触发房间回调
|
|
|
|
Args:
|
|
callback_type: 回调类型
|
|
data: 回调数据
|
|
"""
|
|
try:
|
|
if callback_type in self.room_callbacks:
|
|
for callback in self.room_callbacks[callback_type]:
|
|
try:
|
|
callback(data)
|
|
except Exception as e:
|
|
print(f"✗ 房间回调执行失败: {callback_type} - {e}")
|
|
except Exception as e:
|
|
print(f"✗ 房间回调触发失败: {e}")
|
|
|
|
def register_room_callback(self, callback_type: str, callback: callable):
|
|
"""
|
|
注册房间回调
|
|
|
|
Args:
|
|
callback_type: 回调类型
|
|
callback: 回调函数
|
|
"""
|
|
try:
|
|
if callback_type in self.room_callbacks:
|
|
self.room_callbacks[callback_type].append(callback)
|
|
print(f"✓ 房间回调已注册: {callback_type}")
|
|
else:
|
|
print(f"✗ 无效的回调类型: {callback_type}")
|
|
except Exception as e:
|
|
print(f"✗ 房间回调注册失败: {e}")
|
|
|
|
def unregister_room_callback(self, callback_type: str, callback: callable):
|
|
"""
|
|
注销房间回调
|
|
|
|
Args:
|
|
callback_type: 回调类型
|
|
callback: 回调函数
|
|
"""
|
|
try:
|
|
if callback_type in self.room_callbacks:
|
|
if callback in self.room_callbacks[callback_type]:
|
|
self.room_callbacks[callback_type].remove(callback)
|
|
print(f"✓ 房间回调已注销: {callback_type}")
|
|
else:
|
|
print(f"✗ 无效的回调类型: {callback_type}")
|
|
except Exception as e:
|
|
print(f"✗ 房间回调注销失败: {e}") |