EG/RenderPipelineFile/toolkit/pathtracing_reference/res/scene.templ.xml
2025-12-12 16:16:15 +08:00

120 lines
2.8 KiB
XML

<?xml version='1.0' encoding='utf-8'?>
<!--
NOTE: Mitsuba uses a different coordinate system!
Conversion is: Swap Y and Z and then negate X
-->
<scene version="0.5.0">
<integrator type="path">
<integer name="maxDepth" value="2" />
</integrator>
<shape type="sphere">
<float name="radius" value="1"/>
%IF_DEFAULT%
<bsdf type="roughplastic">
<string name="distribution" value="ggx"/>
<rgb name="diffuseReflectance" value="%BASECOLOR%" />
<float name="intIOR" value="%IOR%"/>
<float name="alpha" value="%ALPHA%"/>
</bsdf>
%ENDIF_DEFAULT%
%IF_METALLIC%
<bsdf type="roughconductor">
<string name="distribution" value="ggx" />
<float name="alpha" value="%ALPHA%" />
<string name="material" value="%MATERIAL_SRC%" />
</bsdf>
%ENDIF_METALLIC%
%IF_CLEARCOAT%
<bsdf type="roughcoating">
<string name="distribution" value="ggx" />
<float name="alpha" value="0.0001" />
<float name="thickness" value="1.0" />
<float name="intIOR" value="1.51" />
<bsdf type="roughconductor">
<string name="distribution" value="ggx" />
<float name="alpha" value="%ALPHA%" />
<string name="material" value="%MATERIAL_SRC%" />
</bsdf>
</bsdf>
%ENDIF_CLEARCOAT%
</shape>
<!--
<emitter type="point">
<spectrum name="intensity" value="100.0" />
<point name="position" x="-10" z="-10" y="10" />
</emitter>
<emitter type="point">
<spectrum name="intensity" value="100.0" />
<point name="position" x="10" z="-10" y="10" />
</emitter>
-->
<shape type="sphere">
<point name="center" x="-10" z="-10" y="10" />
<float name="radius" value="4.0"/>
<emitter type="area">
<spectrum name="radiance" value="3.0" />
</emitter>
</shape>
<shape type="sphere">
<point name="center" x="10" z="-10" y="10" />
<float name="radius" value="4.0"/>
<emitter type="area">
<spectrum name="radiance" value="3.0" />
</emitter>
</shape>
<emitter type="envmap">
<string name="filename" value="tex/envmap.png" />
<!-- <string name="filename" value="tex/white.png" /> -->
<float name="gamma" value="1.0" />
</emitter>
<sensor type="perspective">
<float name="farClip" value="15"/>
<float name="focusDistance" value="3.0"/>
<!-- <float name="fov" value="40"/> -->
<float name="fov" value="40"/>
<string name="fovAxis" value="x"/>
<float name="nearClip" value="0.05"/>
<transform name="toWorld">
<lookat target="0, 0, 0" origin="0, 0, -3.5" up="0, 1, 0"/>
</transform>
<sampler type="ldsampler">
<integer name="sampleCount" value="32"/>
</sampler>
<film type="hdrfilm">
<boolean name="banner" value="false"/>
<integer name="height" value="512"/>
<integer name="width" value="512"/>
<rfilter type="box"/>
</film>
</sensor>
</scene>