169 lines
6.2 KiB
Python
169 lines
6.2 KiB
Python
#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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import sys
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from direct.showbase.ShowBase import ShowBase
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from panda3d.core import (
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Point3, Point2, Vec3, CollisionTraverser, CollisionHandlerQueue,
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CollisionNode, CollisionRay, CollisionSphere, BitMask32, CardMaker
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)
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class CenterRayTest(ShowBase):
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def __init__(self):
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ShowBase.__init__(self)
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# 设置相机位置 - 和你的程序一样
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self.cam.setPos(-3.87655, -188.38084, 82.602684)
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self.cam.lookAt(0, 0, 0)
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print(f"相机位置: {self.cam.getPos()}")
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print(f"相机朝向: {self.cam.getHpr()}")
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# 创建测试立方体
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self.createTestCube()
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# 设置射线检测
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self.setupRayPicking()
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# 测试从屏幕中心射出的射线
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self.testCenterRay()
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# 测试朝向立方体的直接射线
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self.testDirectRay()
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def createTestCube(self):
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"""创建测试立方体"""
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cm = CardMaker("TestCube")
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cm.setFrame(-1, 1, -1, 1)
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self.cube = self.render.attachNewNode(cm.generate())
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self.cube.setPos(0, 10, 3)
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self.cube.setScale(3, 3, 3)
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self.cube.setColor(1, 0, 0, 1)
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self.cube.setTwoSided(True)
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self.cube.setHpr(45, 15, 0)
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print(f"立方体世界位置: {self.cube.getPos(self.render)}")
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# 添加碰撞检测
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cNode = CollisionNode('TestCubeCollision')
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cSphere = CollisionSphere(Point3(0, 0, 0), 4.0)
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cNode.addSolid(cSphere)
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cNode.setIntoCollideMask(BitMask32.bit(0))
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cNode.setFromCollideMask(BitMask32.allOff())
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self.cNodePath = self.cube.attachNewNode(cNode)
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print(f"碰撞球体半径: 4.0, 实际半径: {4.0 * 3} = 12.0")
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def setupRayPicking(self):
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"""设置射线检测"""
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self.picker = CollisionTraverser()
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self.pickerQueue = CollisionHandlerQueue()
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self.pickerNode = CollisionNode('mouseRay')
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self.pickerRay = CollisionRay()
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self.pickerNode.addSolid(self.pickerRay)
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mask = BitMask32.bit(0)
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self.pickerNode.setFromCollideMask(mask)
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self.pickerNode.setIntoCollideMask(BitMask32.allOff())
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self.pickerNP = self.cam.attachNewNode(self.pickerNode)
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self.picker.addCollider(self.pickerNP, self.pickerQueue)
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def testCenterRay(self):
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"""测试从屏幕中心射出的射线"""
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print(f"\n=== 屏幕中心射线测试 ===")
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# 屏幕中心的归一化坐标应该是 (0, 0)
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normalized_x = 0.0
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normalized_y = 0.0
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print(f"屏幕中心归一化坐标: ({normalized_x}, {normalized_y})")
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camera_pos = self.cam.getPos(self.render)
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lens = self.cam.node().getLens()
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nearPoint = Point3()
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farPoint = Point3()
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if lens.extrude(Point2(normalized_x, normalized_y), nearPoint, farPoint):
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nearWorldPoint = self.cam.getRelativePoint(self.render, nearPoint)
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farWorldPoint = self.cam.getRelativePoint(self.render, farPoint)
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rayDirWorld = farWorldPoint - nearWorldPoint
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rayDirWorld.normalize()
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print(f"射线起点: {camera_pos}")
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print(f"射线方向: {rayDirWorld}")
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# 设置射线
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self.pickerRay.setOrigin(camera_pos)
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self.pickerRay.setDirection(rayDirWorld)
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# 执行碰撞检测
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self.pickerQueue.clearEntries()
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self.picker.traverse(self.render)
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numEntries = self.pickerQueue.getNumEntries()
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print(f"检测到 {numEntries} 个碰撞")
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if numEntries > 0:
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self.pickerQueue.sortEntries()
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for i in range(numEntries):
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entry = self.pickerQueue.getEntry(i)
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hitPos = entry.getSurfacePoint(self.render)
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hitNode = entry.getIntoNodePath()
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distance = (hitPos - camera_pos).length()
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print(f" 碰撞 {i}: {hitNode.getName()}, 距离: {distance:.2f}, 位置: {hitPos}")
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else:
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# 分析射线到立方体的距离
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cube_world_pos = self.cube.getPos(self.render)
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to_cube = cube_world_pos - camera_pos
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cross_product = to_cube.cross(rayDirWorld)
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distance_to_ray = cross_product.length()
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print(f" 射线到立方体中心的距离: {distance_to_ray:.2f}")
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print(f" 需要小于: 12.0")
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print(f" 射线错过了立方体")
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def testDirectRay(self):
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"""测试直接朝向立方体的射线"""
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print(f"\n=== 直接射线测试 ===")
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camera_pos = self.cam.getPos(self.render)
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cube_pos = self.cube.getPos(self.render)
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# 计算从相机直接指向立方体的射线
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direct_direction = cube_pos - camera_pos
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direct_direction.normalize()
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print(f"相机位置: {camera_pos}")
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print(f"立方体位置: {cube_pos}")
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print(f"直接方向: {direct_direction}")
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# 设置射线
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self.pickerRay.setOrigin(camera_pos)
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self.pickerRay.setDirection(direct_direction)
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# 执行碰撞检测
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self.pickerQueue.clearEntries()
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self.picker.traverse(self.render)
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numEntries = self.pickerQueue.getNumEntries()
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print(f"检测到 {numEntries} 个碰撞")
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if numEntries > 0:
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self.pickerQueue.sortEntries()
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for i in range(numEntries):
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entry = self.pickerQueue.getEntry(i)
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hitPos = entry.getSurfacePoint(self.render)
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hitNode = entry.getIntoNodePath()
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distance = (hitPos - camera_pos).length()
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print(f" 碰撞 {i}: {hitNode.getName()}, 距离: {distance:.2f}, 位置: {hitPos}")
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else:
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print(" 直接射线也没击中!可能是碰撞设置问题。")
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if __name__ == "__main__":
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app = CenterRayTest()
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print("\n测试完成!") |