EG/demo/center_ray_test.py
2025-07-02 09:49:59 +08:00

169 lines
6.2 KiB
Python

#!/usr/bin/env python3
# -*- coding: utf-8 -*-
import sys
from direct.showbase.ShowBase import ShowBase
from panda3d.core import (
Point3, Point2, Vec3, CollisionTraverser, CollisionHandlerQueue,
CollisionNode, CollisionRay, CollisionSphere, BitMask32, CardMaker
)
class CenterRayTest(ShowBase):
def __init__(self):
ShowBase.__init__(self)
# 设置相机位置 - 和你的程序一样
self.cam.setPos(-3.87655, -188.38084, 82.602684)
self.cam.lookAt(0, 0, 0)
print(f"相机位置: {self.cam.getPos()}")
print(f"相机朝向: {self.cam.getHpr()}")
# 创建测试立方体
self.createTestCube()
# 设置射线检测
self.setupRayPicking()
# 测试从屏幕中心射出的射线
self.testCenterRay()
# 测试朝向立方体的直接射线
self.testDirectRay()
def createTestCube(self):
"""创建测试立方体"""
cm = CardMaker("TestCube")
cm.setFrame(-1, 1, -1, 1)
self.cube = self.render.attachNewNode(cm.generate())
self.cube.setPos(0, 10, 3)
self.cube.setScale(3, 3, 3)
self.cube.setColor(1, 0, 0, 1)
self.cube.setTwoSided(True)
self.cube.setHpr(45, 15, 0)
print(f"立方体世界位置: {self.cube.getPos(self.render)}")
# 添加碰撞检测
cNode = CollisionNode('TestCubeCollision')
cSphere = CollisionSphere(Point3(0, 0, 0), 4.0)
cNode.addSolid(cSphere)
cNode.setIntoCollideMask(BitMask32.bit(0))
cNode.setFromCollideMask(BitMask32.allOff())
self.cNodePath = self.cube.attachNewNode(cNode)
print(f"碰撞球体半径: 4.0, 实际半径: {4.0 * 3} = 12.0")
def setupRayPicking(self):
"""设置射线检测"""
self.picker = CollisionTraverser()
self.pickerQueue = CollisionHandlerQueue()
self.pickerNode = CollisionNode('mouseRay')
self.pickerRay = CollisionRay()
self.pickerNode.addSolid(self.pickerRay)
mask = BitMask32.bit(0)
self.pickerNode.setFromCollideMask(mask)
self.pickerNode.setIntoCollideMask(BitMask32.allOff())
self.pickerNP = self.cam.attachNewNode(self.pickerNode)
self.picker.addCollider(self.pickerNP, self.pickerQueue)
def testCenterRay(self):
"""测试从屏幕中心射出的射线"""
print(f"\n=== 屏幕中心射线测试 ===")
# 屏幕中心的归一化坐标应该是 (0, 0)
normalized_x = 0.0
normalized_y = 0.0
print(f"屏幕中心归一化坐标: ({normalized_x}, {normalized_y})")
camera_pos = self.cam.getPos(self.render)
lens = self.cam.node().getLens()
nearPoint = Point3()
farPoint = Point3()
if lens.extrude(Point2(normalized_x, normalized_y), nearPoint, farPoint):
nearWorldPoint = self.cam.getRelativePoint(self.render, nearPoint)
farWorldPoint = self.cam.getRelativePoint(self.render, farPoint)
rayDirWorld = farWorldPoint - nearWorldPoint
rayDirWorld.normalize()
print(f"射线起点: {camera_pos}")
print(f"射线方向: {rayDirWorld}")
# 设置射线
self.pickerRay.setOrigin(camera_pos)
self.pickerRay.setDirection(rayDirWorld)
# 执行碰撞检测
self.pickerQueue.clearEntries()
self.picker.traverse(self.render)
numEntries = self.pickerQueue.getNumEntries()
print(f"检测到 {numEntries} 个碰撞")
if numEntries > 0:
self.pickerQueue.sortEntries()
for i in range(numEntries):
entry = self.pickerQueue.getEntry(i)
hitPos = entry.getSurfacePoint(self.render)
hitNode = entry.getIntoNodePath()
distance = (hitPos - camera_pos).length()
print(f" 碰撞 {i}: {hitNode.getName()}, 距离: {distance:.2f}, 位置: {hitPos}")
else:
# 分析射线到立方体的距离
cube_world_pos = self.cube.getPos(self.render)
to_cube = cube_world_pos - camera_pos
cross_product = to_cube.cross(rayDirWorld)
distance_to_ray = cross_product.length()
print(f" 射线到立方体中心的距离: {distance_to_ray:.2f}")
print(f" 需要小于: 12.0")
print(f" 射线错过了立方体")
def testDirectRay(self):
"""测试直接朝向立方体的射线"""
print(f"\n=== 直接射线测试 ===")
camera_pos = self.cam.getPos(self.render)
cube_pos = self.cube.getPos(self.render)
# 计算从相机直接指向立方体的射线
direct_direction = cube_pos - camera_pos
direct_direction.normalize()
print(f"相机位置: {camera_pos}")
print(f"立方体位置: {cube_pos}")
print(f"直接方向: {direct_direction}")
# 设置射线
self.pickerRay.setOrigin(camera_pos)
self.pickerRay.setDirection(direct_direction)
# 执行碰撞检测
self.pickerQueue.clearEntries()
self.picker.traverse(self.render)
numEntries = self.pickerQueue.getNumEntries()
print(f"检测到 {numEntries} 个碰撞")
if numEntries > 0:
self.pickerQueue.sortEntries()
for i in range(numEntries):
entry = self.pickerQueue.getEntry(i)
hitPos = entry.getSurfacePoint(self.render)
hitNode = entry.getIntoNodePath()
distance = (hitPos - camera_pos).length()
print(f" 碰撞 {i}: {hitNode.getName()}, 距离: {distance:.2f}, 位置: {hitPos}")
else:
print(" 直接射线也没击中!可能是碰撞设置问题。")
if __name__ == "__main__":
app = CenterRayTest()
print("\n测试完成!")