EG/QMeta3D/QMeta3DWidget.py

252 lines
8.8 KiB
Python
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

from PyQt5 import QtWidgets, QtGui
from PyQt5.QtCore import *
from PyQt5.QtGui import *
from PyQt5.QtWidgets import *
from direct.task.TaskManagerGlobal import taskMgr
from QMeta3D.QMeta3D_Buttons_Translation import QMeta3D_Button_translation
from QMeta3D.QMeta3D_Keys_Translation import QMeta3D_Key_translation
from QMeta3D.QMeta3D_Modifiers_Translation import QMeta3D_Modifier_translation
__all__ = ["QMeta3DWidget"]
class QMeta3DSynchronizer(QTimer):
def __init__(self, qMeta3DWidget, FPS=60):
QTimer.__init__(self)
self.qMeta3DWidget = qMeta3DWidget
dt = 1000 / FPS
self.setInterval(int(dt))
self.timeout.connect(self.tick)
def tick(self):
try:
# 在渲染前清理可能损坏的TransformState对象
from panda3d.core import TransformState
TransformState.clear_cache()
taskMgr.step()
self.qMeta3DWidget.update()
except AssertionError as e:
# 专门处理 TransformState has_mat() 断言错误
if "has_mat" in str(e):
print(f"警告: 检测到TransformState断言错误已静默处理: {e}")
# 尝试恢复渲染状态
try:
# 强制清理缓存并重试
from panda3d.core import TransformState, RenderState
TransformState.clear_cache()
RenderState.clear_cache()
taskMgr.step()
self.qMeta3DWidget.update()
except:
pass
else:
# 重新抛出其他断言错误
raise
except Exception as e:
# 静默处理其他所有异常
print(f"警告: 检测到异常,已静默处理: {e}")
def get_panda_key_modifiers(evt):
panda_mods = []
qt_mods = evt.modifiers()
for qt_mod, panda_mod in QMeta3D_Modifier_translation.items():
if (qt_mods & qt_mod) == qt_mod:
panda_mods.append(panda_mod)
return panda_mods
def get_panda_key_modifiers_prefix(evt):
# join all modifiers (except NoModifier, which is None) with '-'
prefix = "-".join([mod for mod in get_panda_key_modifiers(evt) if mod is not None])
# if the prefix is not empty, append a '-'
if prefix:
prefix += '-'
return prefix
class QMeta3DWidget(QWidget):
def __init__(self, Meta3DWorld, parent=None, FPS=60, debug=False):
QWidget.__init__(self, parent)
self.rp_sync_requested = False
# set fixed geometry
self.Meta3DWorld = Meta3DWorld
self.Meta3DWorld.set_parent(self)
# Setup a timer in Qt that runs taskMgr.step() to simulate Panda's own main loop
# pandaTimer = QTimer(self)
# pandaTimer.timeout.connect()
# pandaTimer.start(0)
self.setFocusPolicy(Qt.StrongFocus)
# Setup another timer that redraws this widget in a specific FPS
# redrawTimer = QTimer(self)
# redrawTimer.timeout.connect(self.update)
# redrawTimer.start(1000/FPS)
self.paintSurface = QPainter()
self.rotate = QTransform()
self.rotate.rotate(180)
self.out_image = QImage()
size = self.Meta3DWorld.cam.node().get_lens().get_film_size()
self.initial_film_size = QSizeF(size.x, size.y)
self.initial_size = self.size()
self.synchronizer = QMeta3DSynchronizer(self, FPS)
self.synchronizer.start()
self.debug = debug
def mousePressEvent(self, evt):
button = evt.button()
try:
b = "{}{}".format(get_panda_key_modifiers_prefix(evt), QMeta3D_Button_translation[button])
if self.debug:
print(b)
messenger.send(b,[{"x":evt.x(),"y":evt.y()}])
except:
print("Unimplemented button. Please send an issue on github to fix this problem")
def mouseMoveEvent(self, evt:QtGui.QMouseEvent):
button = evt.button()
try:
b = "mouse-move"
if self.debug:
print(b)
messenger.send(b,[{"x":evt.x(),"y":evt.y()}])
except:
print("Unimplemented button. Please send an issue on github to fix this problem")
def mouseReleaseEvent(self, evt):
button = evt.button()
try:
b = "{}{}-up".format(get_panda_key_modifiers_prefix(evt), QMeta3D_Button_translation[button])
if self.debug:
print(b)
messenger.send(b,[{"x":evt.x(),"y":evt.y()}])
except:
print("Unimplemented button. Please send an issue on github to fix this problem")
def wheelEvent(self, evt):
delta = evt.angleDelta().y()
try:
if self.debug:
print(f"wheel {delta}")
messenger.send('wheel',[{"delta":delta}])
except:
print("Unimplemented button. Please send an issue on github to fix this problem")
def keyPressEvent(self, evt):
key = evt.key()
try:
k = "{}{}".format(get_panda_key_modifiers_prefix(evt), QMeta3D_Key_translation[key])
if self.debug:
print(k)
messenger.send(k)
except:
print("Unimplemented key. Please send an issue on github to fix this problem")
def keyReleaseEvent(self, evt):
key = evt.key()
try:
k = "{}{}-up".format(get_panda_key_modifiers_prefix(evt), QMeta3D_Key_translation[key])
if self.debug:
print(k)
messenger.send(k)
except:
print("Unimplemented key. Please send an issue on github to fix this problem")
def resizeEvent(self, evt):
width = evt.size().width()
height = evt.size().height()
#print(f"width:{width}")
#print(f"height:{height}")
from Meta3DWorld import resize_buffer
lens = self.Meta3DWorld.cam.node().get_lens()
def minimumSizeHint(self):
return QSize(400, 300)
def paintEvent(self, event):
tex = self.Meta3DWorld.qt_output_tex
gsg = base.win.getGsg()
if not gsg:
self.update()
return
if not tex.hasRamImage():
base.graphicsEngine.extractTextureData(tex, gsg)
self.update()
return
data = tex.getRamImage().getData()
tex_width = tex.getXSize()
tex_height = tex.getYSize()
expected_len = tex_width * tex_height * 4
if len(data) != expected_len:
print(f"⚠️ 像素数据长度异常({len(data)} != {expected_len}),跳过绘制")
self.update()
return
img = QImage(data, tex_width, tex_height, QImage.Format_ARGB32).mirrored()
widget_width = self.width()
widget_height = self.height()
painter = QPainter(self)
# 【保持宽高比的缩放】
scaled_img = img.scaled(widget_width, widget_height, Qt.KeepAspectRatio, Qt.SmoothTransformation)
# 居中绘制
x_offset = (widget_width - scaled_img.width()) // 2
y_offset = (widget_height - scaled_img.height()) // 2
painter.drawImage(x_offset, y_offset, scaled_img)
painter.end()
def sync_Meta3d_window_size(self, width, height):
try:
from panda3d.core import WindowProperties, LVecBase2i
# 确保尺寸是4的倍数RenderPipeline 要求)
adjusted_width = width - width % 4
adjusted_height = height - height % 4
# 更新窗口属性
props = WindowProperties()
props.setSize(adjusted_width, adjusted_height)
# 对于 offscreen 渲染,直接更新窗口属性
if self.Meta3DWorld.win:
self.Meta3DWorld.win.request_properties(props)
# 手动触发 RenderPipeline 的尺寸更新逻辑
if hasattr(self.Meta3DWorld, 'render_pipeline'):
# 更新全局分辨率
from RenderPipelineFile.rpcore.globals import Globals
Globals.native_resolution = LVecBase2i(adjusted_width, adjusted_height)
# 重新计算渲染分辨率
self.Meta3DWorld.render_pipeline._compute_render_resolution()
# 通知各个管理器处理尺寸变化
self.Meta3DWorld.render_pipeline.light_mgr.compute_tile_size()
self.Meta3DWorld.render_pipeline.stage_mgr.handle_window_resize()
if hasattr(self.Meta3DWorld.render_pipeline, 'debugger'):
self.Meta3DWorld.render_pipeline.debugger.handle_window_resize()
# 触发插件的窗口尺寸变化钩子
self.Meta3DWorld.render_pipeline.plugin_mgr.trigger_hook("window_resized")
except Exception as e:
print(f"同步 Meta3D 窗口尺寸失败: {str(e)}")