80 lines
2.2 KiB
YAML
80 lines
2.2 KiB
YAML
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settings: !!omap
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- sample_radius:
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type: float
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range: [0.1, 50.0]
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default: 6.0
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shader_runtime: true
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label: Sample radius
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description: >
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Controls the ao sample radius, higher values produce blurrier results,
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but might cost more performance, and cause more jittering.
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- max_radius:
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type: float
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range: [10, 2000.0]
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default: 200.0
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label: Maximum Radius
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description: >
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Controls how far the sky ao is computed, in world space. The higher
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the maximum radius is, the further sky ao reaches, but it also reduces
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the precision.
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- resolution:
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type: power_of_two
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range: [32, 8192]
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default: 1024
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label: Resolution
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description: >
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A higher resolution provides more details, but also costs more
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performance and memory.
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- sample_sequence:
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type: sample_sequence
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shader_runtime: true
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dimension: 2
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default: poisson_2D_32
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label: Sample Sequence
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description: >
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Amout and Type of samples, higher values cost more performance
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but provide smoother results.
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- ao_multiplier:
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type: float
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shader_runtime: true
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range: [0.05, 5.0]
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default: 0.25
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label: AO Multiplier
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description: >
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Controls the ao strength, higher values produce a darker ao.
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- ao_bias:
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shader_runtime: true
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type: float
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range: [0.0, 1.0]
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default: 0.3
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label: AO Bias
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description: >
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Miminum ambient occlusion term, to prevent total dark spots.
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- blend_factor:
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type: float
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shader_runtime: true
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range: [0.01, 0.5]
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default: 0.05
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label: Border Blending
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description: >
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Controls how smooth the sky ao fades out at distance (the maximum radius)
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- capture_height:
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type: float
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range: [10, 1500.0]
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default: 250.0
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label: Capture height
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description: >
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Controls from which height the sky ao is captured. This should be the
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height of your highest object, e.g. maximum terrain height.
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daytime_settings:
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