48 lines
1.8 KiB
Python
48 lines
1.8 KiB
Python
"""
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RenderPipeline
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Copyright (c) 2014-2016 tobspr <tobias.springer1@gmail.com>
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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"""
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# flake8: noqa
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__all__ = ("RenderPipeline", "SpotLight", "PointLight")
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# This file includes all classes from the pipeline which are exposed
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from rpcore.render_pipeline import RenderPipeline
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from rpcore.native import SpotLight, PointLight
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# Polyfill a set_shader_inputs function for older versions of Panda.
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from panda3d.core import NodePath
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from direct.extensions_native.extension_native_helpers import Dtool_funcToMethod
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from rplibs.six import iteritems
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if not hasattr(NodePath, 'set_shader_inputs'):
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def set_shader_inputs(self, **inputs):
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set_shader_input = self.set_shader_input
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for args in iteritems(inputs):
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set_shader_input(*args)
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Dtool_funcToMethod(set_shader_inputs, NodePath)
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del set_shader_inputs
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