30 lines
1.1 KiB
YAML
30 lines
1.1 KiB
YAML
# PBR effect with direct metallic texture control
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# This effect allows metallic textures to directly control metallic values
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# instead of multiplying with material metallic value
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fragment:
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defines: |
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#define USE_DIRECT_METALLIC_TEXTURE 1
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inout: |
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uniform sampler2D p3d_Texture5; // Metallic texture (direct control)
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material: |
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// Direct metallic texture control
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#if USE_DIRECT_METALLIC_TEXTURE
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// Sample metallic value directly from texture
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float sampled_metallic = texture(p3d_Texture5, texcoord).x;
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// Use texture value directly instead of multiplying
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// This allows the texture to have full control over metallic values
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m.metallic = sampled_metallic;
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// Debug: Ensure we're using the texture value
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// White areas = 1.0 (fully metallic)
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// Gray areas = 0.5 (semi-metallic)
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// Black areas = 0.0 (non-metallic)
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#else
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// Fallback to material metallic value
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m.metallic = mInput.metallic;
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#endif
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