# Special effect file for rendering the roaming ralph scene, since roaming # Ralph has no normals or material information fragment: material: m.shading_model = SHADING_MODEL_DEFAULT; m.basecolor = texture(p3d_Texture0, texcoord).xyz; m.roughness = 0.9; m.specular_ior = 1.51; m.metallic = 0; m.normal = vOutput.normal; m.shading_model_param0 = 0.0; // unused