/** * * RenderPipeline * * Copyright (c) 2014-2016 tobspr * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef RP_GPU_COMMAND_H #define RP_GPU_COMMAND_H #include "pandabase.h" #include "luse.h" NotifyCategoryDecl(gpucommand, EXPORT_CLASS, EXPORT_TEMPL); #define GPU_COMMAND_ENTRIES 32 // Packs integers by storing their binary representation in floats // This only works if the command and light buffer is 32bit floating point. #define PACK_INT_AS_FLOAT 0 /** * @brief Class for storing data to be transferred to the GPU. * @details This class can be seen like a packet, to be transferred to the GPU. * It has a command type, which tells the GPU what to do once it recieved this * "packet". It stores a limited amount of floating point components. */ class GPUCommand { PUBLISHED: /** * The different types of GPUCommands. Each type has a special case in * the command queue processor. When adding new types, those need to * be handled in the command target, too. */ enum CommandType { CMD_invalid = 0, CMD_store_light = 1, CMD_remove_light = 2, CMD_store_source = 3, CMD_remove_sources = 4, }; GPUCommand(CommandType command_type); inline void push_int(int v); inline void push_float(float v); inline void push_vec3(const LVecBase3f &v); inline void push_vec3(const LVecBase3i &v); inline void push_vec4(const LVecBase4f &v); inline void push_vec4(const LVecBase4i &v); inline void push_mat3(const LMatrix3f &v); inline void push_mat4(const LMatrix4f &v); inline static bool get_uses_integer_packing(); void write_to(const PTA_uchar &dest, size_t command_index); void write(ostream &out) const; private: inline float convert_int_to_float(int v) const; CommandType _command_type; size_t _current_index; float _data[GPU_COMMAND_ENTRIES]; }; #include "gpu_command.I" #endif // RP_GPU_COMMAND_H