/** * * RenderPipeline * * Copyright (c) 2014-2016 tobspr * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "gpu_command.h" #include #include #include NotifyCategoryDef(gpucommand, ""); /** * @brief Constructs a new GPUCommand with the given command type. * @details This will construct a new GPUCommand of the given command type. * The command type should be of GPUCommand::CommandType, and determines * what data the GPUCommand contains, and how it will be handled. * * @param command_type The type of the GPUCommand */ GPUCommand::GPUCommand(CommandType command_type) { _command_type = command_type; _current_index = 0; memset(_data, 0x0, sizeof(float) * GPU_COMMAND_ENTRIES); // Store the command type as the first entry push_int(command_type); } /** * @brief Prints out the GPUCommand to the console * @details This method prints the type, size, and data of the GPUCommand to the * console. This helps for debugging the contents of the GPUCommand. Keep * in mind that integers might be shown in their binary float representation, * depending on the setting in the GPUCommand::convert_int_to_float method. */ void GPUCommand::write(ostream &out) const { out << "GPUCommand(type=" << _command_type << ", size=" << _current_index << ", data = {" << endl; for (size_t k = 0; k < GPU_COMMAND_ENTRIES; ++k) { out << std::setw(12) << std::fixed << std::setprecision(5) << _data[k] << " "; if (k % 6 == 5 || k == GPU_COMMAND_ENTRIES - 1) out << endl; } out << "})" << endl; } /** * @brief Writes the GPU command to a given target. * @details This method writes all the data of the GPU command to a given target. * The target should be a pointer to memory being big enough to hold the * data. Presumably #dest will be a handle to texture memory. * The command_index controls the offset where the data will be written * to. * * @param dest Handle to the memory to write the command to * @param command_index Offset to write the command to. The command will write * its data to command_index * GPU_COMMAND_ENTRIES. When writing * the GPUCommand in a GPUCommandList, the command_index will * most likely be the index of the command in the list. */ void GPUCommand::write_to(const PTA_uchar &dest, size_t command_index) { size_t command_size = GPU_COMMAND_ENTRIES * sizeof(float); size_t offset = command_index * command_size; memcpy(dest.p() + offset, &_data, command_size); }