""" RenderPipeline Copyright (c) 2014-2016 tobspr Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. """ from panda3d.core import TransparencyAttrib, Vec3, Texture, SamplerState from direct.gui.OnscreenImage import OnscreenImage from rpcore.rpobject import RPObject from rpcore.loader import RPLoader class Sprite(RPObject): """ Simple wrapper arround OnscreenImage, providing a simpler interface """ def __init__(self, image=None, parent=None, x=0, y=0, w=None, h=None, transparent=True, near_filter=True, any_filter=True): """ Creates a new image, taking (x,y) as topleft coordinates. When near_filter is set to true, a near filter will be set to the texture passed. This provides sharper images. When any_filter is set to false, the passed image won't be modified at all. This enables you to display existing textures, otherwise the texture would get a near filter in the 3D View, too. """ RPObject.__init__(self) if not isinstance(image, Texture): if not isinstance(image, str): self.warn("Invalid argument to image parameter:", image) return image = RPLoader.load_texture(image) if w is None or h is None: w, h = image.get_x_size(), image.get_y_size() else: if w is None or h is None: w = 10 h = 10 self._width, self._height = w, h self._initial_pos = self._translate_pos(x, y) self.node = OnscreenImage( image=image, parent=parent, pos=self._initial_pos, scale=(self._width / 2.0, 1, self._height / 2.0)) if transparent: self.node.set_transparency(TransparencyAttrib.M_alpha) tex = self.node.get_texture() # Apply a near filter, but only if the parent has no scale, otherwise # it will look weird if near_filter and any_filter and parent.get_sx() == 1.0: tex.set_minfilter(SamplerState.FT_nearest) tex.set_magfilter(SamplerState.FT_nearest) if any_filter: tex.set_anisotropic_degree(8) tex.set_wrap_u(SamplerState.WM_clamp) tex.set_wrap_v(SamplerState.WM_clamp) def get_initial_pos(self): """ Returns the initial position of the image. This can be used for animations """ return self._initial_pos def pos_interval(self, *args, **kwargs): """ Returns a pos interval, this is a wrapper around NodePath.posInterval """ return self.node.posInterval(*args, **kwargs) def hpr_interval(self, *args, **kwargs): """ Returns a hpr interval, this is a wrapper around NodePath.hprInterval """ return self.node.hprInterval(*args, **kwargs) def color_scale_interval(self, *args, **kwargs): """ Returns a color scale interval, this is a wrapper around NodePath.colorScaleInterval """ return self.node.colorScaleInterval(*args, **kwargs) def set_image(self, img): """ Sets the current image """ self.node.set_image(img) def get_width(self): """ Returns the width of the image in pixels """ return self._width def get_height(self): """ Returns the height of the image in pixels """ return self._height def set_pos(self, x, y): """ Sets the position """ self.node.set_pos(self._translate_pos(x, y)) def _translate_pos(self, x, y): """ Converts 2d coordinates to pandas coordinate system """ return Vec3(x + self._width / 2.0, 1, -y - self._height / 2.0) def set_shader(self, shader): """ Sets a shader to be used for rendering the image """ self.node.set_shader(shader) def set_shader_input(self, *args): """ Sets a shader input on the image """ self.node.set_shader_input(*args) def set_shader_inputs(self, **kwargs): """ Sets multiple shader inputs on the image """ self.node.set_shader_inputs(**kwargs) def remove(self): """ Removes the image """ self.node.remove() def hide(self): """ Hides the image """ self.node.hide() def show(self): """ Shows the image if it was previously hidden """ self.node.show() def is_hidden(self): """ Returns whether the image is hidden """ return self.node.is_hidden()