""" RenderPipeline Copyright (c) 2014-2016 tobspr Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. """ from panda3d.core import Mat4, PerspectiveLens, LVector3, LVecBase2i, LVecBase2f from panda3d.core import BoundingSphere class ShadowSource(object): """ Please refer to the native C++ implementation for docstrings and comments. This is just the python implementation, which does not contain documentation! """ def __init__(self): self._slot = -1 self._needs_update = True self._resolution = 512 self._mvp = 0.0 self._region = LVecBase2i(-1) self._region_uv = LVecBase2f(0.0) self._bounds = BoundingSphere() def set_resolution(self, resolution): self._resolution = resolution def set_needs_update(self, flag): self._needs_update = flag def set_slot(self, slot): self._slot = slot def set_region(self, region, region_uv): self._region = region self._region_uv = region_uv def clear_region(self): self._region = LVecBase2i(-1) self._region_uv = LVecBase2f(0.0) def get_bounds(self): return self._bounds def set_perspective_lens(self, fov, near_plane, far_plane, pos, direction): transform_mat = Mat4.translate_mat(-pos) temp_lens = PerspectiveLens(fov, fov) temp_lens.set_film_offset(0, 0) temp_lens.set_near_far(near_plane, far_plane) temp_lens.set_view_vector(direction, LVector3.up()) self.set_matrix_lens(transform_mat * temp_lens.get_projection_mat()) hexahedron = temp_lens.make_bounds() center = (hexahedron.get_min() + hexahedron.get_max()) * 0.5 self._bounds = BoundingSphere(pos + center, (hexahedron.get_max() - center).length()) def set_matrix_lens(self, mvp): self._mvp = mvp self.set_needs_update(True) def has_region(self): return (self._region.x >= 0 and self._region.y >= 0 and self._region.z >= 0 and self._region.w >= 0) def has_slot(self): return self._slot >= 0 def get_slot(self): return self._slot def get_needs_update(self): return not self.has_region or self._needs_update def get_resolution(self): return self._resolution def get_mvp(self): return self._mvp def get_region(self): return self._region def get_uv_region(self): return self._region_uv def write_to_command(self, cmd): cmd.push_mat4(self._mvp) cmd.push_vec4(self._region_uv)