""" RenderPipeline Copyright (c) 2014-2016 tobspr Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. """ # flake8: noqa __all__ = ("RenderPipeline", "SpotLight", "PointLight") # This file includes all classes from the pipeline which are exposed from rpcore.render_pipeline import RenderPipeline from rpcore.native import SpotLight, PointLight # Polyfill a set_shader_inputs function for older versions of Panda. from panda3d.core import NodePath from direct.extensions_native.extension_native_helpers import Dtool_funcToMethod from rplibs.six import iteritems if not hasattr(NodePath, 'set_shader_inputs'): def set_shader_inputs(self, **inputs): set_shader_input = self.set_shader_input for args in iteritems(inputs): set_shader_input(*args) Dtool_funcToMethod(set_shader_inputs, NodePath) del set_shader_inputs