""" RenderPipeline Copyright (c) 2014-2016 tobspr Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. """ from rpcore.rpobject import RPObject from panda3d.core import GeomVertexFormat, GeomVertexData, Geom, GeomVertexWriter from panda3d.core import GeomTriangles, GeomNode, NodePath, Camera, OmniBoundingVolume from panda3d.core import TransparencyAttrib, OrthographicLens, Vec4 class PostProcessRegion(RPObject): """ Simple wrapper class to create fullscreen triangles and quads """ @classmethod def make(cls, internal_buffer, *args): return cls(internal_buffer, *args) def __init__(self, internal_buffer, *args): RPObject.__init__(self) self._buffer = internal_buffer self._region = self._buffer.make_display_region(*args) self._node = NodePath("RTRoot") self._make_fullscreen_tri() self._make_fullscreen_cam() self._init_function_pointers() def _init_function_pointers(self): self.set_sort = self._region.set_sort self.set_instance_count = self._tri.set_instance_count self.disable_clears = self._region.disable_clears self.set_active = self._region.set_active self.set_clear_depth_active = self._region.set_clear_depth_active self.set_clear_depth = self._region.set_clear_depth self.set_shader = self._tri.set_shader self.set_camera = self._region.set_camera self.set_clear_color_active = self._region.set_clear_color_active self.set_clear_color = self._region.set_clear_color self.set_attrib = self._tri.set_attrib def _make_fullscreen_tri(self): """ Creates the oversized triangle used for rendering """ vformat = GeomVertexFormat.get_v3() vdata = GeomVertexData("vertices", vformat, Geom.UH_static) vdata.set_num_rows(3) vwriter = GeomVertexWriter(vdata, "vertex") vwriter.add_data3f(-1, 0, -1) vwriter.add_data3f(3, 0, -1) vwriter.add_data3f(-1, 0, 3) gtris = GeomTriangles(Geom.UH_static) gtris.add_next_vertices(3) geom = Geom(vdata) geom.add_primitive(gtris) geom_node = GeomNode("gn") geom_node.add_geom(geom) geom_node.set_final(True) geom_node.set_bounds(OmniBoundingVolume()) tri = NodePath(geom_node) tri.set_depth_test(False) tri.set_depth_write(False) tri.set_attrib(TransparencyAttrib.make(TransparencyAttrib.M_none), 10000) tri.set_color(Vec4(1)) tri.set_bin("unsorted", 10) tri.reparent_to(self._node) self._tri = tri def set_shader_input(self, *args, **kwargs): if kwargs.get("override", False): self._node.set_shader_input(*args, priority=100000) else: self._tri.set_shader_input(*args) def set_shader_inputs(self, **kwargs): self._tri.set_shader_inputs(**kwargs) def _make_fullscreen_cam(self): """ Creates an orthographic camera for the buffer """ buffer_cam = Camera("BufferCamera") lens = OrthographicLens() lens.set_film_size(2, 2) lens.set_film_offset(0, 0) lens.set_near_far(-100, 100) buffer_cam.set_lens(lens) buffer_cam.set_cull_bounds(OmniBoundingVolume()) self._camera = self._node.attach_new_node(buffer_cam) self._region.set_camera(self._camera)