/** * * RenderPipeline * * Copyright (c) 2014-2016 tobspr * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef RP_SHADOW_MANAGER_H #define RP_SHADOW_MANAGER_H #include "pandabase.h" #include "camera.h" #include "luse.h" #include "matrixLens.h" #include "referenceCount.h" #include "nodePath.h" #include "displayRegion.h" #include "graphicsOutput.h" #include "tag_state_manager.h" #include "shadow_source.h" #include "shadow_atlas.h" NotifyCategoryDecl(shadowmanager, EXPORT_CLASS, EXPORT_TEMPL); class ShadowManager : public ReferenceCount { PUBLISHED: ShadowManager(); ~ShadowManager(); inline void set_max_updates(size_t max_updates); inline void set_scene(NodePath scene_parent); inline void set_tag_state_manager(TagStateManager* tag_mgr); inline void set_atlas_graphics_output(GraphicsOutput* graphics_output); inline void set_atlas_size(size_t atlas_size); inline size_t get_atlas_size() const; MAKE_PROPERTY(atlas_size, get_atlas_size, set_atlas_size); inline size_t get_num_update_slots_left() const; MAKE_PROPERTY(num_update_slots_left, get_num_update_slots_left); inline ShadowAtlas* get_atlas() const; MAKE_PROPERTY(atlas, get_atlas); void init(); void update(); public: inline bool add_update(const ShadowSource* source); private: size_t _max_updates; size_t _atlas_size; NodePath _scene_parent; pvector _cameras; pvector _camera_nps; pvector _display_regions; ShadowAtlas* _atlas; TagStateManager* _tag_state_mgr; GraphicsOutput* _atlas_graphics_output; typedef pvector UpdateQueue; UpdateQueue _queued_updates; }; #include "shadow_manager.I" #endif // RP_SHADOW_MANAGER_H