/** * * RenderPipeline * * Copyright (c) 2014-2016 tobspr * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "shadow_atlas.h" #include NotifyCategoryDef(shadowatlas, ""); /** * @brief Constructs a new shadow atlas. * @details This constructs a new shadow atlas with the given size and tile size. * * The size determines the total size of the atlas in pixels. It should be a * power-of-two to favour the GPU. * * The tile_size determines the smallest unit of tiles the atlas can store. * If, for example, a tile_size of 32 is used, then every entry stored must * have a resolution of 32 or greater, and the resolution must be a multiple * of 32. This is to optimize the search in the atlas, so the atlas does not * have to check every pixel, and instead can just check whole tiles. * * If you want to disable the use of tiles, set the tile_size to 1, which * will make the shadow atlas use pixels instead of tiles. * * @param size Atlas-size in pixels * @param tile_size tile-size in pixels, or 1 to use no tiles. */ ShadowAtlas::ShadowAtlas(size_t size, size_t tile_size) { nassertv(size > 1 && tile_size >= 1); nassertv(tile_size < size && size % tile_size == 0); _size = size; _tile_size = tile_size; _num_used_tiles = 0; init_tiles(); } /** * @brief Destructs the shadow atlas. * @details This destructs the shadow atlas, freeing all used resources. */ ShadowAtlas::~ShadowAtlas() { delete [] _flags; } /** * @brief Internal method to init the storage. * @details This method setups the storage used for storing the tile flags. */ void ShadowAtlas::init_tiles() { _num_tiles = _size / _tile_size; _flags = new bool[_num_tiles * _num_tiles]; memset(_flags, 0x0, sizeof(bool) * _num_tiles * _num_tiles); } /** * @brief Internal method to reserve a region in the atlas. * @details This reserves a given region in the shadow atlas. The region should * be in tile space.This is called by the ShadowAtlas::find_and_reserve_region. * It sets all flags in that region to true, indicating that those are used. * When an invalid region is passed, an assertion is triggered. If assertions * are optimized out, undefined behaviour occurs. * * @param x x- start positition of the region * @param y y- start position of the region * @param w width of the region * @param h height of the region */ void ShadowAtlas::reserve_region(size_t x, size_t y, size_t w, size_t h) { // Check if we are out of bounds, this should be disabled for performance // reasons at some point. nassertv(x >= 0 && y >= 0 && x + w <= _num_tiles && y + h <= _num_tiles); _num_used_tiles += w * h; // Iterate over every tile in the region and mark it as used for (size_t cx = 0; cx < w; ++cx) { for (size_t cy = 0; cy < h; ++cy) { set_tile(cx + x, cy + y, true); } } } /** * @brief Finds space for a map of the given size in the atlas. * @details This methods searches for a space to store a region of the given * size in the atlas. tile_width and tile_height should be already in tile * space. They can be converted using ShadowAtlas::get_required_tiles. * * If no region is found, or an invalid size is passed, an integer vector with * all components set to -1 is returned. * * If a region is found, an integer vector with the given layout is returned: * x: x- Start of the region * y: y- Start of the region * z: width of the region * w: height of the region * * The layout is in tile space, and can get converted to uv space using * ShadowAtlas::region_to_uv. * * @param tile_width Width of the region in tile space * @param tile_height Height of the region in tile space * * @return Region, see description, or -1 when no region is found. */ LVecBase4i ShadowAtlas::find_and_reserve_region(size_t tile_width, size_t tile_height) { // Check for empty region if (tile_width < 1 || tile_height < 1) { shadowatlas_cat.error() << "Called find_and_reserve_region with null-region!" << endl; return LVecBase4i(-1); } // Check for region bigger than the shadow atlas if (tile_width > _num_tiles || tile_height > _num_tiles) { shadowatlas_cat.error() << "Requested region exceeds shadow atlas size!" << endl; return LVecBase4i(-1); } // Iterate over every possible region and check if its still free for (size_t x = 0; x <= _num_tiles - tile_width; ++x) { for (size_t y = 0; y <= _num_tiles - tile_height; ++y) { if (region_is_free(x, y, tile_width, tile_height)) { // Found free region, now reserve it reserve_region(x, y, tile_width, tile_height); return LVecBase4i(x, y, tile_width, tile_height); } } } // When we reached this part, we couldn't find a free region, so the atlas // seems to be full. shadowatlas_cat.error() << "Failed to find a free region of size " << tile_width << " x " << tile_height << "!" << endl; return LVecBase4i(-1); } /** * @brief Frees a given region * @details This frees a given region, marking it as free so that other shadow * maps can use the space again. The region should be the same as returned * by ShadowAtlas::find_and_reserve_region. * * If an invalid region is passed, an assertion is triggered. If assertions * are compiled out, undefined behaviour will occur. * * @param region Region to free */ void ShadowAtlas::free_region(const LVecBase4i& region) { // Out of bounds check, can't hurt nassertv(region.get_x() >= 0 && region.get_y() >= 0); nassertv(region.get_x() + region.get_z() <= _num_tiles && region.get_y() + region.get_w() <= _num_tiles); _num_used_tiles -= region.get_z() * region.get_w(); for (size_t x = 0; x < region.get_z(); ++x) { for (size_t y = 0; y < region.get_w(); ++y) { // Could do an assert here, that the tile should have been used (=true) before set_tile(region.get_x() + x, region.get_y() + y, false); } } }